| | Pure Chakra Jutsu | |
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Posts : 632 Join date : 2010-12-12 Age : 33 Location : Amongst your words
| Subject: Pure Chakra Jutsu Tue Jul 17, 2012 1:50 am | |
| Pure Chakra Jutsu Jutsu is a very broad term used, and there are all kinds of jutsu out there. This page is devoted to telling you of all the different types of jutsu out there that aren't Elemental
• Non-Elemental Jutsu Types Taijutsu: One of the three main forms of jutsu. Taijutsu mainly focuses on hand to hand combat without the use of weaponry. Genjutsu: One of the three main forms of jutsu. Genjutsu are illusionaru techniques that are used by manipulating the opponents mind chakra. Kenjutsu: A type of jutsu stemming from Taijutsu. Focusing on the use of close quarters combat with weaponry of all kinds. Fuuinjutsu: An advanced form of ninjutsu, which revolves heavily around the use of symbols in order to make various barriers and seals Doujutsu: An advanced form of ninjutsu, which revolves around the use of the users eyes in order to perform jutsu. Generally the eye changes as a result of the jutsu itself. Hijutsu: Techniques that are derrived from a user, being personal to themselves. These techniques are also found most commonly in advanced bloodlines Kinjutsu: One of the most advanced form of techniques, which is more of a sub-category. These are forbidden techniques that often have incredible but dangerous effects. Kuchiyose: Otherwise known as Space and Time Ninjutsu, they are techniques which defies the normal ideas of time and space.
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Posts : 632 Join date : 2010-12-12 Age : 33 Location : Amongst your words
| Subject: Re: Pure Chakra Jutsu Tue Jul 17, 2012 1:50 am | |
| - Academy Jutsus:
Academy Jutsu Academy jutsu are the lowest level type of jutsu one can learn within the world. These basic techniques have their uses at lower levels but become obsolete later on in the game..
Body Switch Skill • [Kawarimi no Jutsu] - A basic skill involving quickly switching the body with another plant, animal or inanimate object. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape. - Hand Seals: Tiger - Effects: Instantaneously switches your body with that of another object/animal/person. -15 Chakra - Note: 100% proficiency eliminates the need for handseals for this jutsu.
Cancel • [Kai] - A skill which cancels an illusion technique cast upon the user assuming they possess the appropriate level of Crown Chakra. - Hand Seals: Ram - Effects: Dispels a genjutsu attack. Chakra cost varies.
Clone Skill • [Bunshin no Jutsu] - A basic technique which creates afterimages of the user. The clones are used as a diversion while the user attacks. The clones are incapable of attacking and disappear if directly hit. An experienced individual is capable of distinguishing the clones from the real person. - Hand Seals: Tiger - Effects: Creates up to 5 Clones of yourself that cannot attack, if hit they are dispelled. -5 Chakra for each clone.
Magic Cloak of Invisibility Skill • [Kakuremino no Jutsu] - A very basic skill utilizing a sheet to help the user in blending with the background. - Hand Seals: None - Requirements: Cloak of Invisibility - Effects: Allows you to disappear from sight. (Lasts for one turn in combat.)
Rope Untying Skill • [Nawanuke no Jutsu] - A basic skill used to escape from a rope binding. - Hand Seals: None - Effects: Allows you to untie a rope with great ease.
Transformation Skill • [Henge no Jutsu] - A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height. - Hand Seals: Tiger, Monkey, Serpent - Effects: Allows the user to take on the appearance and characteristics of an object, person, or surrounding in order to trick an opponent. -12 Chakra
Rope Tying Skill • [Sōnawa no Jutsu] - A basic skill used by shinobi to bind a person. - Hand Seals: None - Effects: Ties the opponent in basic wire or rope which can be broken free with Nawanuke no jutsu.
Lock Picking Skill • [Jōmae Saishu no Jutsu] - A skill which allows the shinobi to open locks on basic housing and doors not sealed by fuuinjutsu. - Hand Seals: None - Effects: Allows the user to break through any basic doorway in one post without the door showing any signs of being forced open.
Body Grappling Skill • [Hada Kakutō no Jutsu] - A basic physical move which includes the base principles of martial combat. - Hand Seals: None - Effects: Teaches the shinobi basic grappling principles to assist them in close combat struggles.
Art of Scent Masking • [Kamen no Waza] - A general technique which allows a shinobi to hide their scent in a very rough method. - Hand Seals: None - Effects: This technique allows shinobi to cover their scent to prevent tracking from untrained shinobi. ( Can still be tracked by shinobi who have knowledge of the terrain type or are of the Oinin/ANBU class)
Body Throw Skill • [Hada Suro- no Jutsu] - A very basic skill building on the concept of Body Grappling Skill. - Hand Seals: None - Effects: The shinobi takes hold of the opponents arm while in grapple and throws them over their shoulder. // +15 dmg // 10 stamina
Counter Balance Skill • [Taisaku no Jutsu] - Basic part of close quarter combat, this allows the shinobi to throw their opponent off balance. - Hand Seals: None - Effects: This skill is used when an opponent is charging towards you, when they do so the shinobi grabs their arm and pulls them forward allowing them to pass by the shinobi in which case the pull and forward moment will cause the opponent to lose their balance or footing.
Art of Sword Play • [Kengeki no Waza] - A basic shinobi skill for those wishing to seek out structure in weapons combat. - Hand Seals: None - Effects: The shinobi has further understanding of swordplay than most genin and can wield a blade with more efficiency. // +10 dmg when using swords [Stacks onto swordsmanship training.]
Medical Treatment Skill • [Chiryou no Jutsu] - A general technique allowing a shinobi to give themselves minor treatment using basic items during combat. - Hand Seals: None - Effects: Allows a shinobi to effectively make use of general medical equipment in battle situations on themselves. // Can now use items like Novocain in combat, As well items like Suture kits now only take one turn to use properly.
Hidden Figure Skill • [Taikeigakure no Jutsu] - A general skill taught to many shinobi which allows them to take cover in their preferred terrains. - Hand Seals: None - Effects: Allows a shinobi to remain hidden in terrain types they are familiar with, giving them a slight advantage over most shinobi. However the skill is quite useless against shinobi of the Oinin and ANBU status.
Poison Manufacturing Skill • [Doku Zousaku no Jutsu] - A general skill taught to shinobi allowing them to take various components to create poisons. - Hand Seals: None - Effects: Allows a shinobi to know how to find various ingredients which are used for poisons. Gaining the ability to create the poison in their given environment and properly storing it. This generates a poison which can be then used later
Poison Apllication Skill • [Doku Zousaku no Jutsu] - A general skill taught to shinobi allowing them properly use poisons and apply them to materials - Hand Seals: None - Effects: Allows a shinobi to know how to find various utilize the various forms of poison whether in a liquid or gaseous form. Furthermore gaining an understanding on applying their poisons to their weapons.
Former Academy Level Shunshin Kiri Shunshin no Jutsu • [Mist Instantaneous Body Skill] - Hidden Mist Village - A technique which allows the user to transport from one place to another in a veil of mist. - Hand Seals: Serpent - Leaned in Academy - Effect: Drains 15 Chakra.
Suiki Shunshin no Jutsu - [Vapour Instantaneous Body Skill]- Hidden Vapour village - A technique which allows the user to transport through wisps of vapour. - Hand Seals: Hare - Learned in Academy. - Effect: Drains 15 Chakra.
Konoha Shunshin no Jutsu • [Leaf Instantaneous Body Skill] - Hidden Leaf Village - A technique which allows the user to transport in a veil of leaves. - Hand Seals: Monkey - Learned in Academy. - Effect: Drains 15 Chakra.
Ame Shunshin no Jutsu • [Rain Instantaneous Body Skill] - Hidden Rain Village - A technique which allows the user to transport through rain drops. - Hand Seals: Ram - Learned in Academy. - Effect: Drains 15 Chakra.
Rakurai Shunshin no Jutsu • [Bolt Instantaneous Body Skill] - Hidden Cloud Village - A technique which allows the user to transport through bolts of lightning. - Hand Seals: Bird - Learned in Academy. - Effect: Drains 15 Chakra.
Ichijin Shunshin no Jutsu • [Gust Instantaneous Body Skill] - Hidden Sand Village - A technique which allows the user to transport through a tornado. - Hand Seals: Boar - Learned in Academy. - Effect: Drains 15 Chakra.
Renkon Shunshin no Jutsu • [Root Instantaneous Body Skill] - Hidden Grass Village - A technique which allows the user to transport through the roots and trunks of trees. - Hand Seals: Rat - Learned in Academy. - Effect: Drains 15 Chakra.
Daichi Shunshin no Jutsu • [Ground Instantaneous Body Skill] - Hidden Stone Village - A technique which allows the user to transport freely under ground. - Hand Seals: Ox - Learned in Academy. - Effect: Drains 15 Chakra.
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Posts : 632 Join date : 2010-12-12 Age : 33 Location : Amongst your words
| Subject: Re: Pure Chakra Jutsu Tue Jul 17, 2012 1:51 am | |
| - Taijutsus:
Taijutsu Hand to Hand techniques which utilize Chakra in order to inflict damage upon the opponent. Using agile techniques and supreme force.
Hand-to-Hand Combat A - This skill displays one's proficiency in hand-to-hand combat. It allows the execution of basic physical strikes (with no cost). - Effect: Allows the performance of physical strikes. +25 damage per rank. This damage is added onto taijutsu as well, however only for taijutsu B rank and below. - Rank: Dynamic. Applies to All Melee, and Taijutsu B ranking or below.
Bunshin Tai Atari 'Clone Body Slam' - A taijutsu skill which utilizes a tangible bunshin, where the user throws the bunshin at the opponent. - Rank: C
Kousaken "Cross Punch" - A taijutsu technique where the user performs a simple punch. Crossing over from one side to the other in a strong punching motion - Rank: D
Naosentou "Straight Jab" - A taijutsu technique which is a straight on but quick blow to the opponent - Rank: D
Untenoshi "Driving Push" - A taijutsu technique using an open palm the user rushes the opponent and pushes them back with a single hand - Rank: D
Kujiku Daun "Stomp Down" - A taijutsu technique where the user stomps down their foot onto the opponents foot - Rank: D
Suipu Ashige "Sweep Kick" - A taijutsu technique where the user gets low to the ground and sweeps the opponent off their feet - Rank: D
Dainamikku Entorii 'Dynamic Entry' - A simple taijutsu kick added in with a distraction for a 'dynamic entry' - Rank: D
Dei Senpuu 'Great Whirlwind' - A taijutsu technique that is an enhancement to the normal Whirlwind, using more powerful spinning kicks. (Must know Gouriki Senpuu) - Rank: C
Gouriki Senpuu 'Strong Whirlwind' - A taijutsu technique used to deliver a roundhouse kick, great to use when surrounded (Must know Senpuu) - Rank: D
Kage Buyou 'Shadow Dance' - A taijutsu technique where the user launches an opponent into an open aerial position, and follows within their shadow. - Rank: B
Reppuu 'Violent Wind' - A taijutsu technique where the user keeps low and moves along the ground performing a sweeping kick (Must know Gouriki Senpuu) - Rank: B
Senpuu 'Whirlwind' - A taijutsu technique where the user performs a flying roundhouse kick - Rank: E
Shoufuu 'Rising Wind' - A taijutsu technique that is an upwards kick, used to send the opponent flying up, or to disarm an opponent from their weapon (Must know Senpuu) - Rank: C
Sennen Goroshi 'One Thousand Years of Pain' - A taijutsu technique using either the fingers or some other object, to poke the opponents backside. Resulting in a very embarrassing situation for the target - Rank: D
Shishi Rendan 'Lion Combo' - A taijutsu technique to be used after the Shadow Dance taijutsu technique. Where the use will pummel an opponent ending with a spiral kick to the chest. This is a combo skill, in which can be broken only during the first kick and the final kick. Four hits in total. - Rank: A
Taren Ken 'Match Fist' - A taijutsu technique that makes it look as though a thousand fists are coming at the opponent - Rank: D
Taren Kikku 'Match Kick' - A taijutsu technique that shows multiple legs attacking, but is just a much more powerful kick. - Rank: D
Tsuuten Kyaku 'Bruising Sky Leg' - A taijutsu technique used with monstrous strength, where the leg is raised up in a high arc and brought back down for massive damage against whatever it strikes. - Effect: [Possible Breakage] - Rank: A
Gangeki 'Boulder Strike' - A taijutsu charging punch, used with great force - Rank: D
Tokken 'Charging Shoulder' - A taijutsu shoulder tackle - Rank: D
Shoushitsu 'Rising Knee' - A taijutsu attack, utilizing a very strong knee strike - Rank: D
Houshou 'Demolishing Palm' - A taijutsu attack where the user strikes an opponent with an open palm (Must know Gangeki, Tokken, or Shoushitsu) - Rank: C
Asshou 'Pressure Palm' - A taijutsu attack, using an extremely powerful downward thrust (Must know Houshou) - Rank: B
Shougekishou 'Rising Impact Palm' - A taijutsu attack, utilizing a powerful upward palm thrust (Must know Asshou) - Rank: B
Spinning Strike -A technique where the user creates a small tornado around themselves from spinning and lunge towards the opponent - Rank: C
Strengthened Head Strike - A taijutsu style headbutt that is reinforced with chakra - Rank: D
Breakdown Overhead Kick - A taijutsu style kick where chakra is imbued into the leg muscles that hits with such strength it can breakdown walls - Rank: C
Pullback Backhand Fist - A taijutsu style attack where the dominant attacking arm is swung and helped to become stronger with pushing from the other arm against the lower arm. - Rank: C
Double Palmed Shove - A taijutsu stye attack that uses two palms to strike - Rank: B
Hand Quake - A taijutsu technique where the user hits the ground causing a small tremor to knock the opponent off balance - Effect: + 0 dmg when used on the ground // Chakra Drain 10 | dmg when used on opponent - Rank: C
Concentrated Chakra Palm - A taijutsu skill which uses chakra to enhance the power of the attack, using the palm - Rank: B
Fallback Kick - A kicking attack, where the user uses the hell of their foot to send the opponent flying back - Rank: D
Smash Down Combo - A technique where the user drives their elbow into the opponent, and then grabs onto them and smashes them into the ground head first. This combo can only be broken during the first strike - Rank: C
Chakra Puncture Finger Strike - A technique which uses the opponents chakra to attack the inner coils, this isn't as accurate as the jyuken but a tad more powerful. - Effect: Hits Internally - Rank: A
Swift Swaying Strike - An attack which uses strange movements to confuse the opponent, leaving them open for attack. - Rank: D
Splitting Chop - An attack where the user charges chakra into it to empower it, sending a powerful chop - Rank: B
Falling Spiral Kick - A kick infused with chakra to empower it, by spiraling down towards the ground to send an opponent into the ground. - Rank: A
Rock Breaker - A physical attack using chakra to enhance its power, capable of breaking rocks - Rank: B
Blurring Speed -A special taijutsu technique that can only be learned once you have a specific amount of speed. Basically rushing as fast as you possible can go, you make yourself out to be but a blur to your opponents vision. Making it harder for them to judge their attack - Rank: C Note: If the opponent can move at this same speed, they can see where you move with Blurring Speed
Unseen Speed -A special taijutsu technique that can only be learned once you ahve a specific amount of speed. Basically, the user uses all their speed in one movement. To the normal eye the user goes so fast that they cannot be seen, rushing towards a particular distance away. Its a very useful speed, but drains heavily on the users chakra [Need mastered Blurring Speed] - Rank: B Note: If the opponent can move at this same speed, they can see where you move with Unseen Speed
Wooden Strength -A special taijutsu technique that can only be learned once you have a specific amount of strength. Basically, the user hones all their physical strength into their strike. Striking with such force they are able to break through wood. [need 300 str] - Rank: D
Rock Strength -A special taijutsu technique that can only be learned once you have a specific amount of strength. Basically, the user hones all their physical strength into their strike. Striking with such force they are able to break through various minerals, rocks, and rock compounds. [Need 600 str] - Rank: C
Metal Strength -A special taijutsu technique that can only be learned once you have a specific amount of strength. Basically, the user hones all their physical strength into their strike. Striking with such force they are able to break through metals of all kinds. [Need 1200 str] - Rank: B
Agile Dodge - A special taijutsu technique that can only be learned once you have a specific amount of agility Basically, the user utilizes their agility to the best of their ability. Allowing them to stand where they are and dodge a taijutsu attack. However, this type of ability can only be used once every three post. [Need 300 Agi] - Rank: D
Agile Counter - A special taijutsu technique that can only be learned once you have a specific amount of agility. Basically, the user utilizes their agility to the best of their ability. Allowing them to perfectly align themselves up for a succesful counter to a taijtusu attack. However, this type of ability can only be used once every three posts [Note: If using this jutsu, you cannot use Agile Dodge for another three posts as well] [Need 600 Agi] - Rank: C
Agile Evasion - A special taijutsu technique that can only be learned once you have a specific amount of agility. Basically, the user utilizes their agility to the best of their ability. Allowing them to evade any kind of attack sent there way (unless it is a scenario where there is no area to evade to) However, this type of ability can only be used once every three posts [Note: If using this jutsu, you cannot use Agile Dodge/Agile Counter for another three posts as well] [Need 1200 Agi] - Rank: B
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Posts : 632 Join date : 2010-12-12 Age : 33 Location : Amongst your words
| Subject: Re: Pure Chakra Jutsu Tue Jul 17, 2012 1:52 am | |
| - Fighting Styles:
TaijutsuStyles The jutsu styles are specially orientated styles of fighting that can be customized to the clans or to the person. Each style is unique and has specific enhancements to one's fighting ability aswell as some disadvantages. Styles can be seen throughout naruto, such as the Jyuuken (Gentle Fist) style that the Hyuuga use, or many of rock lee's styles. Everyone is entitled to create a style following these guidelines.
1. One may create a style at any time 2. Clans may have special styles which must be oked by a staff member. 3. Must have your style looked by a staff member when creating. 4. To learn a style must have it's creators/representative's permission. 5. 1500 words consecrated to the purpose of learning the respective style. ~ Note: Taijutsu Styles require one full action to initiate.
These styles can be used for many different things. The styles are made for special use and when attacking using the style, one must note that the style is in use with the attack used. So if one was to use the Drunken Fist style, they'd have to say something like, "??? uses his drunken fist style with ??? combo" etc etc. See, it's not too hard. So basically these styles help you personalize your combat.
The current Jutsu Styles are:
Suiken (Drunken Fist): The drunken fist style is one of random and abstract movements. Though the user of the style must be drunk. In this state they are left in a state of numbness, they feel like they attack slowly, but attack quite fast, they think they are hitting normally, but are hitting much harder. The style also gives them higher resilience to attack since they can barely feel pain. This style was seen used by Rock Lee against Kimimaro. - Users must be drunk. - Gain +2 to speed, acquiring 1 to agility {returns to normal every second post before going up again, so post 1 it would be heightened by one, second post back to normal, third post up by one, fourth post back to normal, and it'd repeat that pattern}, and a damage bonus of 25 to all melee attacks. -1 Attack and Toughness. - Specialty Move, Drunken Trick. Allows the user to perform a type of trick using drunken antics to drive the opponent open - Specialty Move, Drunken Luck. Allows the user to casually dodge an attack unintentionally once every two posts due to random swaying.
Tenken (Iron Fist): The strong fist style is another style used by Rock Lee, and his mentor, Mato Gai. The style uses taijutsu which has chakra output along with the basic punches. The style is meant to break bones and do outter body damage untill the opponent's body can no longer handle the stress. - Gain +35 dmg to chakra based taijutsu attacks, +25 dmg to all taijutsu attacks - Gain +1 to strength and speed - Specialty Move, Strong Fist. Allows the user to perform a powerful knuckle punch that sends the opponent flying backwards. +30 damage // D Rank. - Specialty Move, Strong Kick. Allows the user to perform a swinging rising kick to launch the opponent back and up. +30 taijutsu damage // D Rank. - Specialty Move, Spinstyle Combo. Allows the user to perform a combo. Rushing the opponent and doing a crouching spiral move. Lunging up and going for a hook punch to the face, then bringing up hands to grab onto the opponent and jab them with the knee. +30 damage for Hook Punch, +30 dmg for knee jab. // D Rank.
Jyuuken (Gentle Fist): For information, see the Hyuuga Clan page.
Aum No Ansatu Jutsu 'Spiritual Balance Assassination Technique': The missing-nin Oni brothers from Hidden Mist utilize this form of fighting to assassinate their targets. The brothers wear large metal claws on their hands which have their blades dipped in poison. They also have a spiked chain that they run between themselves from one brothers arm to the others. They can use this blade to wrap around their target and rip them to shreds. - Users must fight in with a partner. - +35 by tool based attacks, +15 dmg to taijutsu attacks - +1 speed/agility - Specialty Move, Locking Chains. Allows the two users of this style to work in sync and bind their opponent with their spiked chain. - Specialty Move, Killing Chains. After using the Locking chains maneuver, this maneuver follows severing the opponent into a mass of body parts.
Chisokuken 'Speeding Fist' The Chisokuken is a special type of taijutsu style originally developed by a taijutsu master that originated from the Kumogakure no Sato. Seeing as the national element was based upon lightning, the element noted mostly for its speed he created a style based upon it. Using fast and swift movements to overwhelm the opponent with attacks. - +10 to all punching attacks, while lowering kicking attacks by 10 - +2 spd, +1 agi, -1 End, -1 Str - Specialty Move, Mach Punch. Allows the user to briefly accelerate their body up to five feet to increase their speed briefly by 1 while decreasing agility by 1. This speedy punch is seldom countered. +30 Fist Damage // Rank D. - Specialty Move, Speed Counter. Allows the user to see utilize their awesome speed for a counter. Agility +1 while overall speed -1. This allows for a more potent counter, especially on jutsu the user knows. // Rank D.
Gaining these will require a post of 750 words.
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Posts : 632 Join date : 2010-12-12 Age : 33 Location : Amongst your words
| Subject: Re: Pure Chakra Jutsu Tue Jul 17, 2012 1:52 am | |
| - Kenjutsus:
Kenjutsu These jutsu are based on the use of tools and having a greater efficiency while using them for maximum damage! Note: Beginner must be acquired before Intermediate and Advanced can be learned. Note 2: These values do not stack with each level of proficiency.
Weaponry Combat - This skill displays one's proficiency in weaponry combat. It allows the execution of basic physical strikes (with no cost). - Effect: Allows the performance of strikes with various weaponry. +25 damage per rank. This damage is added onto kenjutsu as well, however only for kenjutsu B rank and below. - Rank: Dynamic. Rank ups stop depending what rank your Weaponry Combat is dynamic. Rank ups stop when it reaches a B ranking. - Cost: None
Shinobi Skill Rank: Dynamic. Rank ups stop depending what rank your Weaponry Combat is dynamic. Rank ups stop depending what rank your Weaponry Combat is. Description: These are the weapon skills that allows a person to use the normal fare of shinobi weapons. e.g shuriken, kunai, senbon. Damage: +10 damage per rank
Swordsmanship Rank: Dynamic. Rank ups stop depending what rank your Weaponry Combat is dynamic. Rank ups stop depending what rank your Weaponry Combat is. Description: These skills display ones proficiency with swords. Damage: +10 damage per rank
Blunt Weapons Rank: Dynamic. Rank ups stop depending what rank your Weaponry Combat is dynamic. Rank ups stop depending what rank your Weaponry Combat is. Description: Covers the use of blunt weaponry. Damage: +10 damage per rank Note: This covers staffs as well
Close Range Combat Rank: Dynamic. Rank ups stop depending what rank your Weaponry Combat is dynamic. Rank ups stop depending what rank your Description: This skill is for every weapon that does not fall under a specific category like Asuma's knuckle blades, daggers, neko-te ect. Damage: +10 damage per rank
Polearms Rank: Dynamic. Rank ups stop depending what rank your Weaponry Combat is dynamic. Rank ups stop depending what rank your Description: This kenjutsu skill encompasses all of those large and foreboding weapons. Spears, naginata's, scythes and that like. Damage: +10 damage per rank
Ranged Weapons Rank: E Description: These weapons generally are things like bows, cross bows, meteor hammers, etc. Damage: +10 damage per rank
Improvised Weapons Rank: E Description: These weapons are things you would at first not thought could be used as a weapon. Household items, rocks, plates, all fall under this category. Damage: +10 damage per rank
Incendiary Items Rank: Dynamic. Rank ups stop depending what rank your Weaponry Combat is. Description: An item that has a tendency to explode now becomes even deadlier (e.g. explosion tags.) With a greater accuracy and use of these weapons, you can use them even better then before! Damage: +10 damage per rank
Weaponry Master Skill Rank: A Description: Upon mastering all of the various weaponry skills, one can acquire this and with it, perform kenjutsu with a seemingly unparalleled prowess. Damage: +50 to all weaponry damage Word Cost: 1,000 Note: No Proficiency Gauge
Legendary Weapon Skill Rank: A+ Description: A technique of using weapons which is considered legendary. In order to learn this, you must be a special tool shinobi that has learned the Weaponry Master Skill. Damage: +100 to all weaponry damage. Replaces the bonus from Weapon Master Skill. Word Cost: 1,000 Note: No Proficiency Gauge
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Posts : 632 Join date : 2010-12-12 Age : 33 Location : Amongst your words
| Subject: Re: Pure Chakra Jutsu Tue Jul 17, 2012 1:53 am | |
| - Genjutsus:
Genjutsu These jutsu are based on one of the major ninja principles, falsity and illusion. They aid in confusing and controlling opponents movements.
Demonic Illusion • False Surroundings Skill [Magen • Kokoni Arazu no Jutsu] - A simple genjutsu, used to disguise an object within the nearby surroundings. - Handseals: Dragon - Rank: E - Drain: 8% Chakra per post - Effect: This genjutsu merely is a visual genjutsu that disguises an object within the nearbye surroundings
Demonic Illusion • Vision of Hell Skill [Magen • Narakumi no Jutsu] - An illusion where leaves swirl around the opponent, after bursting open revealing a very traumatic scene. Causing the opponent to become frantic and filled with sorrow. - Handseals: Serpent - Rank: E - Drank: 10% Chakra per post - Effect: A genjutsu upon revealing a traumatic scene if they are of low mental fortitude and strength then will fall subject to becoming frantic. Making their next taijutsu attack ineffective
Hidden Leaf Illusion [Hitoshirezu Konoha Meimu No Jutsu] - A genjutsu that places the opponents within a field of trees, as leaves continue to fall all around them. Making the opponent feel lost within the current area they are in. Providing a chance for an ambush attack - Handseals: Horse - Rank: E - Drain: 15% Chakra per post - Effect: A genjutsu that effects the outlook of the scenario. The genjutsu can hide the opponent as they will be unable to see through these trees. The real user of this genjutsu however can use this effect to their advantage.
Illusion of Endless Grass [Meimu Eiei Gurasu] - A gejutsu that traps the opponent in a field of endless grass. Having this grass grow over them, giving them a lost feeling. Very similar to the Hidden Leaf Illusion - Handseals: Ox - Rank: E - Drain: 15% Chakra per post - Effect: A genjutsu that effects the outlook of the scenario. The genjutsu will end up causing themselves not be seen unless they are in extreme close range to that person.
Blurry Vision - A genjutsu that any genin should learn. The user quickly forms two hand seals which initiates the genjutsu, and the simple effect it does is make an opponent’s vision blurry enough to where it is difficult for them to discern anything. There vision has gone drunk. - Handseals: Hare, Tiger - Rank: D - Drain: 20% Chakra per post - Effect: With this, the opponent will have a harder time considering how to dodge an attack from projectiles and even attacks from the opponent. Presenting a weakpoint to exploit.
Tall Shadow Skill [Konto Anei no Jutsu] - An illusion the shadow is made to look like it doesn't move as they move around. Making the opponent feel as if they are bound to where they stand - Handseals: Ox, Hare - Rank: D - Drain: 22% Chakra per post - Effect: The effect of this genjutsu simply is to make the opponent feel like they are not moving, even if they are truly moving. They are not bound to anything, and can freely move. This is a genjutsu that effects the sense of touch for the most part.
Limbless Foe Skill [Iiya Eda Kataki no Jutsu] - An illusion where the opponent sees a discoloration of their skin, even to the point where their limbs fall off. Tricking them into no longer relying on the use of their limbs - Rank: C - Handseals: Boar, Ox, Bird, Horse - Drain: 27% Chakra per post - Effect: The effects of this genjutsu, is to trick the user to feel as if their arms have actually fallen off. In the idea that they can no longer rely on their limbs, they will not use handseals or use them for attack. If they can understand that this is a genjutsu, they can force themselves to use their hands for various purposes.
Happy Smoke - A visual and mood changing genjutsu. The user forms a few simple seals before he exhales smoke from his mouth which engulfs the opponent forcing them to inhale it. They are then overcome with a giddy sensation similar to the effects of laughing gas exception on a much stronger basis. - Handseals: Rooster - Rank: D - Drain: 19% Chakra per post - Effect; The effects of this genjutsu will normally change the attitude of an opponent to loosen from a state of range. Even cause them to become loopy and have a harder time concentrating upon attacking. Techniques that require a large amount of focus are disrupted heavily
Unknown Fear Skill [Shiranai Ojike no Jutsu] - An illusion that casts fear upon the opponent, making the opponent afraid of the user. This generate a sense of fear in the opponent, making them doubt their own skills - Handseals: Dragon, Tiger, Ox, Boar - Rank: D - Drain: 22% Chakra per post - Effect: The effect of this genjutsu mainly is to get the opponent to try and make a mistake. Instead of relying on offensive manuever, with this fear they will tend to be more defensive and may even try to get themselves to run away from the scenario.
Multiplication Skill [Kakezan no Jutsu] - An illusion that makes the opponent believe that inanimate objects seem to be multiplying at an incredible rate. Making an increased amount of fake projectiles while masking the real projectiles within the mix. - Handseals: Hare, Hare, Rooster, Hare, Hare - Rank: D - Drain: 16% per item multiplied - Effect: A simple effect, where multiple items are made as a visual genjutsu. Having the opponent trying to escape the large flurry of attacks when there is only one true item attacking them. Perhaps trying to cause them to use a ninjutsu in order to deflect all these items.
False Nightmare Skill [Heki Akumu no Jutsu] - An illussion where the opponents worst nightmare comes to them. It makes the opponent distraught and devoid of rational thought in the presence of such an item - Handseals: Monkey, Ox, Hare, Rooster - Rank: D - Drain: 17% Chakra
Vines of Deception [Sakujou Kibou No Jutsu] - A genjutsu where vines arise from the ground and wrap around the opponent and squeeze them. Making the user feel like there are vines that came up around them and are binding them to a specific area - Handseals: Tiger, Ram, Rooster, Dragon - Rank: C - Drain: 25% chakra per post - Effect: A very simple jutsu that is related to Kanashibari type genjutsu. Making them feel as if it takes more effort in order to move their limbs, halting their movement slightly. Increases the strain of taijutsu by 5%
Body Freeze - A genjutsu, that makes a feeling of an intense cold passing over their body, causing a freezing sensation as if their body was being effected by 1st degree frostbite. - Handseals: Dragon, Serpent, Ram, Dog - Rank: C - Drain: 35% Chakra per post - Effect: Along with making the opponents entire body feel like it is being subjected to 1st degree frostbite, it will hamper their movements slightly in their attacks. Making them less fluid-like and concentrated, making it harder to use taijutsu styles.
Flare - A genjutsu that is relatively simple to use. The user performs two hand seals before the opponent experiences a bright flash of light that blinds them temporarly. Blindness lasts for two posts. - Handseals: Monkey, Hare, Horse, Dragon - Rank: C - Drain: 40% Chakra for post - Effect: Causing an intense blinding light, this genjutsu is simply a powerful blinding visual genjutsu. Making the opponent unable to see anything
Turn Around - A a genjutsu that can create an opening for a person too attack. The user performs three hand seals, then the opponent without even knowing it has turned around a complete 180 degrees! It is a great genjutsu to use to disrupt an attack or launch one of your own. (Can only be used twice in a thread before it becomes obsolete.) - Handseals: Tiger, Boar, Rooster, Ox, Ram - Rank: B - Drain: 90% Chakra - Effect: A strange genjutsu, that literally forces the body to shift around 180 degrees, allowing to disrupt attacks and bringing openings for attacks
False Summons - A genjutsu that is simple yet effective. The user performs the same series of hand seals as for the summoning skill even replicating the blood that is needed for it. The difference between the two of them is that one of them is the real deal while the other one isn’t. This genjutsu can replicate any animal up to boss level. - Handseals: Ram, Serpent, Rooster, Boar - Rank: B - Drain: 85% Chakra, 35% per post - Effect: A powerful genjutsu that is more then visual. It also effects the sense of touch, as even if they attack the genjutsu they feel as if they actually hit something. And feel as if they actually get hit, but feel no drain to staminaHell Home [Makai Honba No Jutsu] - A genjutsu that shows a visualization of the opponents hometown being destroyed. Leaving the opponent to fight within a vision of their destroyed homeland and family - Handseals: Rooster, Serpent, Boar - Rank: C - Drain: 40% Chakra per post - Effect: A technique that leaves the surroundings changed entirely to this. Having this disturbing image in order to set up an opening for attack, or to try and break down the opponents spirit leavign their defenses down as a result.
Whispering Winds [Sasayaki Kaze no Jutsu] - An audio and visual genjutsu which sets the opponent in a calm meadow. As their name is being sweetly called from afar, they are drawn to that single voice. Leaving them open for attack - Handseals: Dragon, Boar, Ram - Rank: C - Drain: 45% Chakra per post - Effect: A technique which will not only change the setting to a calm meadow, but will have a voice they recognize sweetly calling them from afar. This genjutsu will cause the user to wish to abandon what is currently happening in order to seek out that single voice. However, with that there is a chance of leaving them open for attack.
Echo [Hibiki No Jutsu] - An audio genjutsu that causes the opponent to hear constant echoeing within their mind comming from all sides. This disrupts the opponents sense of hearing so they cannot rely on sound to help them - Handseals: Rooster, Horse, Rooster - Rank: C - Drain: 30% Chakra per post - Effect: A rather disruptive technique, making them unable truly rely on their hearing so that they can use it to aide them within battle.
Evil Clone [Kagai Bunshin No Jutsu] - A genjutsu that creates an evil 'bunshin' of a user, that can be placed into any type of bunshin. This bunshin will look like the opponent, and fight like the opponent, except having the users stats. Confusing the opponent with an otherwise strange clone of themselves - Handseals: Kage Bunshin Handseal - Rank: C - Drain: 70% Chakra per post - Effect: A technique which creates a clone that truly does not exist. The opponent will believe that person is there in all senses of reality. Feeling attacks that are laid upon them, and even trying to attack them. This is an attempt to further wear down the opponent.
Sly Fellow Mind Skill [Kori Shinchuu no Jutsu] - An illusion that makes the opponent believe they are continueing to walk around in the same place. When used in a thread, its best used for an ambush to have the opponent wear themselves down and unprepared - Handseals: Dog, Horse, Serpent - Rank: C - Drain: 65% Chakra per turn - Effect: A technique that causes an opponent as they are travelling to continue walking around for extended periods of time. For each post of walking, their stamina will wear down by their weight divided by 10 per post.
Collapsing Lungs Skill [Botsuraku Gozou no Jutsu] - An illusion where a swirling whirlword goes around the opponent, acting as it makes the opponent believe their is no air around them. Making them feel as if they cannot breathe, and if held long enough the opponent can become unconcious from not breathing - Handseals: Dragon, Monkey, Rat, Serpent, Boar - Rank: B - Drain: 100% Chakra per turn - Effect: A technique that causes the opponent to truly believe they cannot breath due to no air around them. Causing them to try desperately to hold their breath. If they hold onto their breath for a total of 5 posts, they will pass out
Blazing Coast Skill [Hinote Engan no Jutsu] - An illusion where the opponent is overwhelmed by a burning sensation. This causes the opponent to have such a painful and annoying feeling within their body, that it hinders their attacking style - Handseals: Ox, Boar, Ox, Dragon, Ram, Hare - Rank: B - Drain: 100% Chakra per turn - Effect: A technique that causes a painful burning sensation which causes a pain all throughout the body which makes them work their body down lower by 25 to all stats then what they are currently using them at
Gravitational Pull Skill [Juuyousei Kone no Jutsu] - An illusion where the user believes they are getting heavier and heavier. This causes the opponent to put more strain on their muscles while attacking, increasing the stamina cost of taijutsu by. In an end result though, it makes the opponent move slower and fall easier - Handseals: Monkey, Serpent, Rat, Ox, Rooster - Rank: B - Drain: 125% Chakra per turn - Effect: A technique which will cause the opponent to strain their body as they are trying to attack the opponent, making them waste extra stamina as a result of it. Forces them to utilize the highest amount of their strength when attacking.
Chakra Inflammation Skill [Chakra Enshou no Jutsu] - An illusion making the opponent feel as they are overwhelmed with a new source of chakra, empowering them a great deal. Making them feel as if they have a newfound and unlimited supply of chakra. Making them more wasteful with their chakra - Handseals: Rooster, Dragon, Dragon, Rooster, Ox - Rank: B - Drain: 115% Chakra Per turn - Effect: A technique that makes the opponent feel as if their current chakra supply has been doubled, giving them the illusion of an extremely much larger base of chakra for them to utilize. This effect, will make them use more jutsu as a result of it. However, there is the added factor that ninjtusu costs are increased by x1.25 while in the effects of this genjutsu.
Chakra Drain Illusion Skill [Chakra Mizo Irixyu-jon no Jutsu] - An illusion making the opponent feel as their chakra is slowly being drained out from their body. Making them feel weaker, and that they have very little chakra to spare for the use of ninjutsu - Handseals: Dragon, Rooster, Rooster, Dragon, Serpent - Rank: B - Drain: 145% Chakra per turn - Effect: A technique that makes them feel that every turn, they lose fifth of their chakra. Causing them to feel as if their body is weaker. At the end of the fifth turn, they feel as if they are so weak that they will only use a total of 50% of their stats against the opponent until the genjutsu is broken.
Silent Tree Killing [Mokumoku Ki Satsu No Jutsu] - A genjutsu that creates a tree that wraps around and binds an opponent. Having the opponent feel as they cannot move from their current position. The user appears out from the tree within a blindspot of the opponent. Going for a one hit kill - Handseals: Boar, Ox, Dragon, Boar, Hare, Serpent - Rank: B - Drain: 150% Chakra per turn - Effect: A technique, that is a partial Kanashibari jutsu. Making the opponent feel as if they are unable to move, binding them to that spot as the tree wraps around them. If they have a high enough awareness concerning ninjutsu they will be able to use sheer will power to force themselves to move
Bad Memory Mirror [Fuka Oboe Kinan No Jutsu] - A visual genjutsu that brings forth a mirror, that envisoins the opponents worst times of their life. Filling the opponent with either extreme fear, anger, or sadness. Otherwise changing the way they battle, and making it easier for them to make mistakes - Handseals: Tiger, Hare, Ox, Ram, Tiger, Dragon - Rank: B - Drain: 85% Chakra per turn - Effect: A technique, that when used has the opponent envision terrible memories that will plague the innards of their head. Having them lose their focus in battle, having it harder for them to use taijutsu styles.
Bright Shine of Chakra [Genwaka Akarui Chakra no Jutsu] - A genjutsu that makes a bright aura of chakra appear around the user, making them apepar to have revealed a grand new source of chakra, and blinding the opponent. Blinding them for one thing, and making them fear this new and monsterous chakra - Handseals: Horse, Boar, Dragon, Tiger, Ox - Rank: B - Drain: 100% Chakra per turn - Effect: A technique that is not only a blinding techniques, but also causes the opponent to be filled with a fear due to this new mass of monsterous chakra surrounding them. If the user were to make a 750 word post, they are able to actually scare the opponent enough to stop making one action within their last post
Sweet Dreams [Amai Mugen no Jutsu] - A genjutsu that reveals their greatest desires to them. Distracting the opponent from everything else, and wanting nothing but their greatest desire - Handseals: Serpent, Rooster, Horse, Dragon, Ox, Boar - Rank: B - Drain: 85% Chakra per post - Effect: A technique, which appeals to the senses of greed within the body. Having the opponent become potentially distracted by their greatest desire offered right before their eyes. Leaving for a potential scenario for open attack.
Stiff Movement - A genjutsu first founded within the walls of Kumogakure no Sato but has since moved on too all shinobi countries. The user performs a few simple hand seals before he seemly shoots out a small bolt of lighting witch causes a bit of a shock to the opponent, but as time goes on there muscles eventually stiffen until they can hardly move them at all. - Handseals: Ox, Hare, Dog, Horse, Dragon, Boar, Ox, Tiger - Rank: B - Drain: 150% Chakra drain per post - Effect: A technique, that generally has a Kanashibari effect on the body as time goes on. Each post, the use is incapable of performing less of their ability. Decreasing overall by 2.5% // So at the first post, they can only use 95% of their stats // by the end of the 40th post they are unable to perform at all
Torture of the Thousand Scarabs - A genjutsu with a rather interesting effect. For out of the ground thousands of scarabs emerge from the ground and swarm the target burrowing into his flesh as they proceed to eat away at it but in a way that would leave him alive for quite sometime. In reality however the victim is writhing on the ground swatting at himself and screaming uncontrollably. - Handseals: Hare, Horse, Ox, Boar, Horse - Rank: B - Drain: 130% Chakra per post - Effect: A genjutsu that effects the senses, and causes a true sensation of pain as a result. Doing 98 damage per turn this genjutsu is activated, and is possible to give a great opening for the user.
Repel - A simple genjutsu technique that saw use in the third great shinobi war. It taps into the victims mind making it so they can no longer use chakra to climb surfaces or walk on water. It takes a great bit of chakra per post to use this jutsu, but one gains an advantage of being able to walk on water and on walls/trees - Handseals: Ox, Monkey, Dragon, Hare, Tiger - Rank: B - Drain: 125% Chakra per post - Effect: A power that can really give one the edge in battle, as it causes the opponent to be unable to mould their chakra for things such as water walking
Paranoia - A psychological genjutsu that was developed by the tortures of Iwagakure, but it was soon stolen and dispersed its way towards all of the other villages. It is a rather simple genjutsu as it is a cousin to the hidden leaf illusion. It makes the opponents feel angry with each other liable to snap at each other for the smallest of things. The overall effect is to break down an opposing team’s teamwork making them easier prey for the user. - Handseals: Monkey, Hare, Boar, Tiger, Horse - Rank: B - Drains: 115% Chakra perpost - Effect: A technique that is best used against a team of opposing shinobi, making them break down their aspects of teamwork and eventually pitting them against one another. So that the user can use this oppurtunity to try and kill them much easier.
Changing Landscape - A genjutsu that has seen widespread use amongst everyone of the great villages and lesser villages to alter things to there advantage. The user forms several hand seals, and then to the perception to the opponent the landscape has changed. It is up to the user imagination how they wish to alter the battle field. It has been said that this genjutsu is the bigger brother to the Demonic Illusion • False Surroundings Skill [Magen • Kokoni Arazu no Jutsu]. - Handseals: Tiger, Ox, Dragon, Serpent - Rank: B+ - Drains: 165% Chakra per turn - Effect: A technique which truly can help out the opponent that uses it, having the opponent believe there are parts to the battlefield that do not exist. Allowing the user to manipulate the scenario to how they please.
Maze - A genjutsu that when a certain amount of hand seals are formed allows one to place the opponents mind within an opponents mind. It makes the opponent believe that the user has performed some sort of summoning or ninjutsu that has erected a maze about them. They can not mold chakra within the maze, and it takes a certain amount of time for them to get out of the maze because it is so fatiguing to the user they can not do anything else except maintain the illusion, when the opponent does come out of it they are severely mentally fatigued. - Handseals: Serpent [Hold] - Rank: A - Drains: 175% chakra per post - Effect: A technique that causes an opponent to continue to travel through this maze, looking for a way out in order to try and find a method of escape. However, it is only used to try and drain the opponent heavily of their stamina. The opponent loses 263 stamina per turn when wandering through the maze.
Five Times in One - A genjutsu that was developed within the confines of Konohgakure by a rather famous genjutsu master. The genjutsu acquired its name from the abilitity to make the opponent think that a hit scored on him was not one hit but five. It may not seem like a whole bunch, but it can add up if the user uses a ninjutsu or a weapon of some sort. - Handseals: Ram, Monkey, Ox, Boar, Ram, Serpent, Dragon, Tiger, Ox - Rank: A - Drains: 250% Chakra - Effect: Makes the opponent feel as if they have received damage from an attack that is five times stronger. Causing them to feel an intense pain from it, which can hinder battling abilities.
Sin of Lust - A psychological genjutsu. The person is overcome with the urge to have excitement within any form they want weather it is a desire to sexual in nature or a want to experience pain. They want that particular sensation, and they will go to any means to achieve it even if it means forsaking a battle to do so. - Handseals: Dragon, Ox, Serpent, Tiger, Boar, Ox - Rank: A - Drain: 300% Chakra per post - Effect: A technique which can make the opponent pretty much forsake the battle in order to fufill a particular desire. However, this can turn on the user if their desire it to inflict pain upon another person.
Sin of Envy - A psychological genjutsu. The opponent is overwhelmed with envy at something completely random that the user can do. They become infuriated as the battle goes on eventually overcoming any sort of rationality in battle as they seek to bring the user down. - Handseals: Hare, Horse, Ram, Dragon, Serpent, Ox - Rank: A - Drain: 175% Chakra Per turn - Effect: A technique that makes the opponent concentrate almost solely on a completely random thing that the user can do. Making them envious, and having it harder for them to gather up the ability to concentrate. Making it harder to use actual taijutsu, taijutsu styles, or charge up chakra for much more powerful ninjutsu.
Sin of Wrath - A psychological genjutsu. A quite simple genjutsu really though what it manages to accomplish is truly astounding. The opponent is overcome with a blinding rage towards a person only wanting to accomplish one thing in killing the user, but the benefit of this is that they slip into a mindless rage. - Handseals: Rooster, Boar, Tiger, Serpent, Monkey, Hare, - Rank: A - Drain: 250% per post - Effect: A technique which drives the opponent into a powerful madness, making them want nothing more then to kill the user. When this happens, they really rely on brute strength and will barely use ninjutsu or any type of jutsu. However, with the increase in their rage it will increase the opponents stats by 60
Sin of Pride - A psychological genjutsu that is of great use against an opponent. The user forms several seals before the genjutsu is activated. The opponent then sees all time stop around them as a god of whatever denomination either that person believes in or the user chooses appears before them and touches there head after that they are brought back fully into the battle. They then immediately ascertain that they are chosen by them, and have been suffused with extreme skill in battle boosting their sense of pride too newfound heights. They are in actuality performing poorly making many mistakes and leaving holes in their guard that a person can exploit. - Handseals: Rooster, Ox, Dragon, Boar, Hare, Rooster, Serpent - Rank: A - Drain: 300% Chakra Per post - Effect: A technique in which, will severely hamper their opponents abilities. It will make every second handseal they make incorrect having a harder time for them to use jutsu. It will make them waste an extr 50% chakra on whatever they do, and will waste an extra 25% stamina when utilizing taijutsu of all kinds.
Hidden Grass Combo [Hitoshirezu Gurasu Rendan] - A combo within imbues the user in chakra, a legendary genjutsu that cannot even be seen through with Sharingan of Byukagan. Confusing the opponents vision on the true position of ones body. Thinking the opponent has actually struck the opponent when they have attacked nothing - Handseals: Ram, Horse, Tiger, Horse, Dragon, Serpent, Ox, Ram, Monkey, Boar - Rank: A - Drain: 300% Chakra, dispels after they try to hit the illusion body once - Effect: A technique which is used to trick the opponent, into believing they have sufficiently hit the opponent in order to seek out an opening for attack.
Grim Omen [Ikatsui Engi No Jutsu] - A genjutsu that is shown in the opponents mind, showing a series of events showing them losing the battle, dieing in battle in various ways, and losing because of various mistakes.. Giving the opponent a sense of worry over the battles outcome - Handseals: Ox, Serpent, Tiger, Boar, Dragon, Tiger - Rank: A - Drain: 150% Chakra per post - Effect: Gives the opponent an intense fear, making them hold back within their physical abilities. Making their battle stats hinder by 38 each.
Death Trees [Oujou Ueki No Jutsu] - A genjutsu where trees sprout from the ground with demonic eyes, appearing to attack the opponent. The user otherwise hides within the trees and attacks through them. - Handseals: Ram, Tiger, Ox, Dragon, Horse - Rank: A - Drain: 175% chakra per turn - Effect: A technique that actually can perform real physical damage against the opponent, as it aides the users attacks. Increasing the damage done by an attack by 262.
Death House [Oujou Taku No Jutsu] - A genjutsu that stems from the power of the Sweet Dreams genjutsu. They will be brought to their home, with all their family members [even if they are dead] This provide an overall good feeling of bliss. However, the user will appear as either one family member and maybe even having kage bunshin or other bunshin substitute as the other members. Distracting them to leave their guard open - Handseals: Tiger, Dog, Hare, Rooster, Ox, Monkey - Rank: A - Drain: 180% Chakra Per post - Effect: Entirely changes the user ideal of what the battlefield looks like. Giving a sensation that they are no longer battling anybody, and that they truly are back home with their family. However, the user is hidden amongst the members or is using kage bunshin. Opting for a strike against the opponent.
Drowning Pool [Dekisui Gouben no Jutsu] - A genjutsu where a large pool of water is created, as chains emerge and pull the opponend down to the pool. The user feels surrounded by water and like they are drowning. This genjutsu promotes no breathing, and one can die without breathing for so long - Handseals: Dog, Hare, Ox, Serpent, Monkey, Dragon, Monkey - Rank: A - Drain: 250% Chakra per post - Effect: A technique which can successfully make an opponent stop breathing, if this is held for more then 10 posts the opponent will die as a result.
Salvation Temple Skill [Nehan Shouja no Jutsu] - An illusion where feathers fall down from the sky, turning the area white, making all about fall asleep. It can be used to make the opponent fall asleep, and one must have a high genjutsu awareness in order to notice it and dispel it properly - Handseals: Rooster, Dog, Serpent, Dragon, Dog - Rank: A - Drain: 300% Chakra - Effect: Can cause everybody whom has lower genjutsu awareness to fall asleep
Lost Hope Skill [Rosuto Mikomi no Jutsu] - An illusion where the opponent is overwhelmed with a great loss of hope. Making the opponent feel that it is worthless to keep fighting, and there is no reason to win - Handseals: Hare, Serpent, Hare, Rooster, Dog, DRagon - Rank: A - Drain: 250% chakra per post - Effect: Making an opponent losing a spirit to battle, having it so that they may not struggle at their highest to win the battle. Due to this, they may give up or let the opponent win.
Verse of Black Darkness Skill [Kokuangyou no Jutsu] - An illusion that showers the battlefield in darkness, making it so the opponent cannot see anything other then themself - Handseals: Rooster, Dragon, Tiger, Ox, Boar, Dog, Horse, Ram - Rank: A - Drain: 250% Chakra per turn - Effect: A technique so powerful, that they lose the sense of their battlefield and are surrounding by darkness. They even have a hard time hearing thanks to this genjutsu, leaving them almost virtually helpless.
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Posts : 632 Join date : 2010-12-12 Age : 33 Location : Amongst your words
| Subject: Re: Pure Chakra Jutsu Tue Jul 17, 2012 1:53 am | |
| - Fuuinjutsus:
Fuuinjutsu Techniques which are known as sealing skills, having a great deal of uses. - Note: If you are not a Jounin, it takes double the words in order to learn these skills, and the chakra costs are doubled
Fuuja Houin 'Evil Sealing Method' - A technique used to hold back curses [ The user writes the needed kanji symbols upon the floor and upon the beholder of a curse. The seals move onto the beholder of the cursed seals body and creates a barrier around the curse. This prevents the curse from leeching onto the person and taking effect, however this does not fully work on the cursed seal. As long as the user has the will to fight back the curse seal, it shall keep it back] - Rank: S - 3000 Words to Learn - Cost: 1000% Chakra
Ho/Mizu/Kaze/Tsuchi/Rai Houin 'Fire/Water/Wind/Earth/Lightning Sealing Method' - A technique used to seal away either Fire, Water, Wind, Earth, or Lightning as a result from a jutsu. [The user rolls out the necessary scroll and performs the necessary handseals in order to seal the element wanted to be sealed within the parchment ] - Rank: B - 1500 Words to Learn - Cost: 350% Chakra
Fuukoku Houin 'Dark Sealing Method': - A Fuuinjutsu used in conjunction with the Shikoko Mujin, to seal a body within a container [helps keep an ally alive when wounded in battle and there is no immediate treatment] - Rank: S - 1500 Words to Learn - Cost: 1000 Chakra
Shikoko Mujin 'Four Dark Mist Array': - A Fuuinjutsu used in conjucntion with the Seishingan Drug, softening the effects of the drug from death to a temporary coma [Keeps a person from dying and will keep them alive preserving them so that they may survive temporary effects or even permanant effects until they are ready to be treated ] - Rank: S - 3000 Words to Learn - Cost: 2000% Chakra
Doku Houin 'Poison Sealing Method': - A special fuuinjutsu utilizes by taking a tag and slapping it onto a body and then activating the seal. This seal draws all the poison within the body towards that seal and then imbues the poison into the seal. [Extracts poison and places it into a seal to stop the poisons effects] - Rank: B - 1500 Words to Learn - Cost: 500% Chakra
Kuchiyose Taisan Fuuin 'Chakra Confusion Seal': - A special tag that utilizes the mark of confusion. When placed upon an opponent and using chakra it burns into the opponents skin. This chakra tag causes chakra to flow towards that particular area, causing a disruption within the flow of chakra as well as making it harder to control chakra. Overtime this can make it nearly impossible to mold chakra correctly [Triples ALL Chakra Costs] - Rank: S - 3000 Words to Learn - Cost: 350% Chakra
Genjutsu Fuuin 'Illusion Skill Seal': - A special fuuinjutsu utilizing the illusion mark. When placed upon an opponent it fully incapacitates their ability to utilize any sort of genjutsu. [Makes an opponent unable to use genjutsu] - Rank: S - 3000 Words to Learn - Cost: 1000 Chakra
Suji Haji Fuuin 'Muscle Restriction Seal': - A special fuuinjutsu utilized by taking a tag that bares the mark of restrict. When placed upon the opponent it generates an electrical current that is not physically harmful. However this flows through the nervous system and restricts the movement of muscles. [Triples the drains of Taijutsu] - Rank: S - 3000 Words to Learn - Cost: 1000 Chakra
Shiki Fuujin 'Corpse Sealing Method': - A Fuuinjutsu used to extract the soul from a living being and seal it within whatever the user desires, however this sealing method costs the users life or a designated persons life. - Rank: S - 5000 Words to Learn - Cost: All Spirit Energy
Juin Jutsu 'Cursed Seal' Technique: A Fuuinjutsu which forcibly draws out the users chakra, aka the Curse Seal. These seals are various dangerous as they often kill those whom are marked with them. But they bring out an incredible power - Rank: S - 3000 Words to Learn - Cost: 1000% Chakra *Note: This is just to learn how to make a Curse Seal of your own kind. To make the actual seal it takes 5000 words
Gogyou Fuin/Kaiin 'Five Elements Seal/Unseal' - A technique that is used to seal the inner secret power from one emerging. This includes Curses, Jinchuuriki, and Gates - Rank: S - 3000 Words to Learn - Cost: 1000% Chakra
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Posts : 632 Join date : 2010-12-12 Age : 33 Location : Amongst your words
| Subject: Re: Pure Chakra Jutsu Tue Jul 17, 2012 1:54 am | |
| - Kinjutsus:
Kinjutsu Kinjutsu are jutsus that are so powerful, deadly or draining that they have been seen to either be too damaging to the user or have an evil intent, and therefore are banned by the Kages. There are several jutsus that have been banned and more will be revealed as time passes. To learn a Kinjutsu you must follow the requirements given.
Omote Renge 'Secondary Lotus': Omote Renge, is a taijutsu technique which was forbidden due to the strain it puts on the ninja's body. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to perform this technique. The user first takes bandages around their arms and loosens them. Quickly dashing towards the opponent and kicking them up into the air sending them skyward. The user them jumps into the air and stays behind the opponent, and wraps their bandages around the opponent to prevent escape. As the user falls to the ground, the users spins around to increase the drive of this attack, as the user then jumps off and allows the opponent to be smashed into the ground. Requirements: Initiate Gate To Learn - Must make 2500 word posts learning to use this technique Costs - Use up 1/4 of your original stamina when using this technique,
Ura Renge 'Primary Lotus': Ura Renge is a taijutsu technique which was forbidden due to the strain it puts on the ninja's body. To use this ability, one must be able to at least open up the third gate, however it has been recommended to take this technique to full power, up to the fifth gat emust be opening. In this technique, the user just gains an incredible burst of speed as well as strength. Able to move within merely a flash, and barely even be seen at all. This technique is capable of having the user attack the opponent multiple times, before the opponent even reacts. Requirements: Life Gate To Learn - Must make a 3500 word post learning to use this technique. Costs - Uses up 1/2 of your original stamina
Asakujaku 'Morning Peacock': Asaku Jaku is a taijutsu technique, used by very few exceptional taijutsu nins. The user must first open up the celestial gate, which gives them the ability to perform this technique. Using a tremendous burst of power and speed, the user will approach the opponent in a distinctive stance. When near enough, the user kicks the opponent into the air, and will strike them multiple times, causing the distinctive peacock fan to develope. The opponent will then fall to the earth, covered in the strikes aura. RequirementsL: View Gate To Learn - Can only be obtain through Kinjutsu Scroll Adventure Costs - Uses up 1/3 of your original stamina
Kage Bunshin no Jutsu: Kage Bunshin is a forbidden technique, that has been a controversary for many years. The Kage Bunshin aka the Shadow Clone, is a clone of the user that is a true clone of the user. That can attack and think on its own, while having the same amount of chakra available as the user, and having the same stats. However, when directly struck the clone will merely burst into smoke. Rank: B Costs: Being a very strange jutsu, there is a simple formula for the cost. It depends on how many kage bunshin you make. For as many clones as you make, you add yourself to that and divide your amount of chakra by the number of clones and yourself. [EX: 400 Chakra, you and three clones. 400 / 4 = 100] With this, the kage bunshin that are attacked instead of taking stamina damage take damage to chakra. Instantly disappating, all chakra goes back to the originator [100 Chakra - 40 stamina = 60 Chakra return] However, if an attack hits the kage bunshin totally destroying all chakra no chakra is received. Note: The Kage Bunshin Skill, can use various types of taijutsu that drain stamina.
Bakuretsu Kage Bunshin no Jutsu Bakuretsu kage Bunshin, is yet another kinjutsu derived from its origina jutsu, kage bunshin no jutsu. its said to be a very powerful Ninjutsu technique where the ninja creates a suicidal Kage Bunshin (shadow clone). After creating it, the ninja can cause the clone to remotely detonate and explode in combat, taking anyone immediately surrounding it out. When used in close combat, without the enemy noticing, this technique can be quite deadly. ( range for explosion reaching 10-15 ft) Rank: A Requirements: Can only be obtain through Kinjutsu Scroll Adventure Costs: Now similar to Kage Bunshin, you take the same formula. [500% Chakra, four clones and yourself. 500% / 5 = 100 each] Now, that would be yourself and your clones with the same amount of chakra. However, the chakra used in these clones relate to their explosive power. The higher the chakra, the stronger the blast. The damage inflicted will be equal to the current amount of chakra in the clone x2. However, none of that chakra will be returned as it is used for the blast. So the less clones, the more chakra per clone. Resulting in higher damage.
Skill Name: Rasengan Skill Type: Ninjutsu Skill Rank: A Description: The Rasengan is a powerful technique invented by the Fourth Hokage, Minato Namikaze. Its appearance is that of a sphere of chakra with an omni-directional spin contained within its spherical mass. It does not require any hand seals to use, relying only on the chakra control of the user. Once it is complete, it becomes self-sustaining, which does not give the Rasengan a definite limit. The compacted nature and moving speed of the chakra allows the Rasengan to grind into whatever it comes in contact with to inflict major damage. This also tends to launch the target backward after being hit. Effect: Inflicts grinding damage to a concentrated area as well as flinging the target rearward in an erratic rotation at a distance of 1/2 the user's ninjutsu range. Damage: Chakra output x2 Range: Arm Length + 1 foot Length: Until thrust at a target
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Posts : 632 Join date : 2010-12-12 Age : 33 Location : Amongst your words
| Subject: Re: Pure Chakra Jutsu Tue Jul 17, 2012 1:54 am | |
| - Kuchiyose:
Kuchiyose Kuchiyose or Summoning is a style of jutsu which involves usign tags and scrolls coupled with incantations which summon forth animal summons or tools for you to use or aid you. Commonly seen summons are Tenten's weaponry, Orochimaru's snakes, Jiraiya's frogs and the wolves that Kakashi summoned. These summons are just some of the possiblities. Summons are customized to the person.
First off you need to know how to summon. Ninja who train as summon-ninja will find it much easier to create a summon. As for the rest, its a matter of time and patience, and above all, skill. The summons you create must be given the okay by the permitter before you may use them. For those of you who have looked at the Summon-Nin page, you'll have noticed by now that Summon-nin can create summons every so often. Well, since that takes care of that part, we'll let the other's know how they can summon. Basically, to create your own summon, you must first reach a requirement. Ninja who are not classed as Summon-nin may only create 3 summons. This includes creating them as Hijutsu. So in effect, if your going to try and be a summoner, choose that class, otherwise, this is just an extra for you.
How to create a Summon: Those that become Summon-Nin will not have to do much other than fit the requirements given. However, for those who are not a Summon-Nin, you must first learn Kuchiyose no Jutsu. Learning this skill will require 750 words. Once you've learned that skill, you can add a summoning gauge to your profile. You may create a summon at these points of the gauge: 0%, 20%, 40%, 60%, 80%, and 100%. The summons must be permitted by a staff member to be able to be used.
*Note: You do not have to apply the rule of summoning so much chakra per post for the use of summoning. All of it can be drained at one time.
Trainees [Lowest Level Summon] Cost: 45 chakra Chakra/Stamina: 225 total Stats: 10 total - Can have up to three jutsu [1 D, 2 C Rank]
Underlings [Low Level Summon] Cost: 115 chakra Chakra/Stamina: 450 total Stats: 15 total - Can have up to three jutsu [3 C Rank]
Soldiers [Medium Level Summon] Cost: 225 chakra Chakra/Stamina: 900 total Stats: 20 total - Can have one affinity - Can have up to three jutsu [2 C Rank, 1 B Rank]
Guardians [High Level Summon] Cost: 450 chakra Chakra/Stamina: 1,500 total Stats: 25 total - Can have one affinity - Can use natural chakra - Can have up to three jutsu [2 C Rank, 1 B Rank]
Elite [Advanced Level Summon] Cost: 600 chakra Chakra/Stamina: 1,800 total Stats: 30 total - Can have one affinity - Can use natural chakra - Can have up to three jutsu [B Rank]
Leader [Boss Level Summon] Cost: 750 chakra Chakra/Stamina: 2,400 total Stats: 35 total - Can have up to two affinities [one combined affinity] - Can use natural chakra - Can have up five jutsu [3 B Rank, 2 A Rank]
*Master [Elder Level Summon] Cost: 900 chakra Chakra/Stamina: 5,000 total Stats: 40 total - Has knowledge of Natural Energy and its use - Can have up to two affinities - Can have up to 8 jutsu [2 C Rank, 3 B Rank, 2 A Rank, 1 S Rank]
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Posts : 632 Join date : 2010-12-12 Age : 33 Location : Amongst your words
| Subject: Re: Pure Chakra Jutsu Tue Jul 17, 2012 1:55 am | |
| - Skills:
ShinobiSkills These skills have specific requirements you must adhere to and a maximum of 10 may be acquired.
Kugutsu No Jutsu [Puppetry Skill] - A skill used by Puppet-Nin in order to wield their puppets - Requirements: None. - Rank: C - Effect: Learning this allows one to learn how to wield puppets - Cost: Chakra Drain 10 per string, 1 chakra per turn to utilize it - Note: Cannot create puppets, must have a puppeteer make them for you. Along with this, one cannot move while utilizing the Kugutsu no jutsu. Only experienced puppet shinobi can.
One Handed Weapon Wielding - A skill to wield all weapons with one hand - Rank: C - Effect: The ability to wield any sort of weapon with the use of one hand only. Able to move it as you would be able to with only one hand, and able to move it efficiently without wasting any effort in doing so. Leaving your other hand free to be used in any way choosen.
Ninpou Escape - A skill used to escape battle - Handseals: Tiger - Rank: D - Requirements: Over level 5 - Effect: An ability to utilize a smoke bomb, or a smoke bunshin to create a diversion to escape from battle - Cost: Smoke bunshin costs 25 chakra
Ninpou Ninja Distraction - A skill used to distract opponents - Handseals: Hand Movements - Rank: C - Requirements: Ninpou Escape - Effect: An ability in where a shinobi uses their chakra and focuses it in order to either create sounds, or make things move in order to cause a distraction. - Cost: 50 chakra to cause a distraction
Ninpou Silent Kill - A skill used in order to kill an enemy silently - Rank: A - Requirements: Ninpou Ninja Distraction - Effect: An ability that can be used to sneak up behind enemy shinobi, in order to approach them steathily in order to try and kill them, granted they are not of a higher level, or have a heightened awareness - Cost: -1 speed while in use.
Ninpou Silent Assassin - A skill used by the greater assassins of the world - Rank: S - Requirements: Ninpou Escape, Ninpou Ninja Distraction, Ninpou Silent Kill - Effect: An ability utilized by great assassins, where no matter what the situation they always appear to be completely silent. Through any terrain and any unknown area, perfectly able to cover up all their tracks. - Cost: None.
Doku Gedokuzai no Jutsu [Poison Antidote Skill] - A skill used to ward away poison - Rank: C - Requirements: 100% chakra control, over level 10 - Effect: An ability used to take on lower level poisons within the body, in order to nullify them to keep the body going. Works against Shinkan, Buraindo, Dorai, Gyou, and other lower level poisons. - Cost: 50 Chakra
Ninpou Medical Skill - A skill required to learn medical-nin techniques, not needed if you are a medical-nin - Rank: C - Requirements: 100% Chakra Control, over level 15 - Effect: Enables one to learn medical-jutsu
Mystical Hand Skill [Shousen no Jutsu] - A basic medical jutsu used to heal another shinobi or the medical-nin after being inflicted a basic outer or internal injury (Need Ninpou Medical Skill to learn) - Rank: D - Effect: Heals both minor internal and external wounds - Cost: 5 chakra heals 3 damage for external wounds, 5 chakra heals 1 damage for internal wounds // Cannot go over 50
Chakra Scalpel [Chakra no Mesu] - A more advanced medical jutsu that is used as a blade during surgery, so the skin does not have to be cut, and surgery can be performed simply without having to wait for external wounds to heal after the procedure is over. (Need Ninpou Medical Skill to learn) - Requirements: Mystical Hand Skill - Rank: C - Effects: Used for surgical procedures, however this can be used in battle as a deadly weapon - Cost: 50 to charge, 45 per turn
Skill of Poison Extraction [Doku Ekisu no Jutsu] - An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be adminstered. (Need Ninpou Medical Skill to learn) - Requirements: Mystical Hand Skill, Chakra Scalpel - Rank: B - Effect: Can remove poison from the user or another - Cost: 150 chakra to removed poison per post
Ninpou Dead Body Learning - A skill used in order to decipher information from a dead opponent - Requirements: over level 25 (if not hunter-nin) - Rank: S - Effect: Allows the user in order to learn about the various techniques a person had while they were alive, also having a better understanding of them, if you do not have those techniques you receive 1/4 off the cost of that technique from learning about it from the dead body, allows extreme knowledge of ABL's and CSJ's.
Ninpou Body Disposal - A skill used to dispose of bodies - Requirements: over level 25, (if not hunter-nin) - Rank: A - Effect: Allows the user to destroy the body of an opponent, so that their jutsu information cannot be taken by enemy forces.
Ninpou Puppet Body Parts - A skill used to replace body parts with puppet parts - Requirements: Kugutsu no Jutsu, over level 10 - Rank: A - Effect: Allows the user to add limbs or replace parts of their body so that they may be better suited for battle - Note: A puppeteer must make those puppet parts
Ninpou Ikimonokugutsu Creation - A skill used to learn how to create animal puppets - Requirements: Kugutsu no Jutsu, Ninpou Puppet Body Parts, over level 15 - Rank: A - Effect: Allows the user to find an animal and incapacitate it in order to create a puppet from an animal, and increase its power with puppet parts, using a special container known as a Chakra Canister, to supply chakra for jutsu or seals used in the design of the puppet.
Ninpou Hitokugutsu Creation - A skill used to learn how to create human puppets - Requirements: Kugutsu no Jutsu, Ninpou Puppet Body Parts, Ikimonokugutsu, over level 25 - Rank: S - Effect: Allows the user to be able to make humans from the bodies of actual humans, increasing their power through the abiity to make puppet parts, and converting their flesh into a Chakra Generator, allowing the puppet to be able to use the jutsus they once knew in real life.
Ninpou Long Range Proficiency - A skill used to be proficient at long range weapons - Requirements: Intermediate Weaponry Skill, over level 15 - Rank: C - Effect: An ability where it ensures that at least one out of every four long range projectile weapons thrown towards the opponent will be a sure hit. However, this sure hit cannot be a critical hit. This only applies to the following areas : Thighs, Shins, Upper Arm, Shoulder, and Lower Arm - Cost: Per post this takes 50 stamina
Ninpou High Evasive Tactics - A skill used by many medical-nin that does not rely on being a medical-nin - Requirements: Over level 20 - Rank: A - Effect: An ability where a user basis their judgement upon enemy attack from a good distance away, moving away from their opponents attack way before it even gets close to them. This eliminates the idea of being attack by an opponent, however reduces the chance of a counter-attack to zero.
Ninpou Mastered Hand to Hand Combat - A skill used that determines a master of Hand to Hand Combat - Requirements: Over level 20 - Rank: A - Effect: Advances Hand-to-Hand Combat to A rank. +125 damage to physical strikes.
Ninpou Mastered Weaponry Combat - A skill used that determines a master of Weaponry - Requirements: Over level 20 - Rank: A - Effect: Advances Weaponry Combat A rank. +125 damage to weapon strikes.
Ninpou Low Drawing Speed - A skill used in order to have a low drawing speed - Rank: D - Effect: Allows the user to be able to draw in battle at a low speed, able to make a picture in one and a half posts
Ninpou Medium Drawing Speed - A skill used in order to have a Medium drawing speed - Requirements: Ninpou Low Drawing Speed - Rank: C - Effect: Allows the user to be able to draw in battle at a medium speed, able to make a picture in one post
Ninpou Above Basic Drawing Talent - A skill used in order to have an Above Basic Drawing Talent - Requirements: Ninpou Medium Drawing Speed - Rank: D - Effect: Allows the user to be able to draw basic items such kunai, shuriken, swords, etc (5 chakra drain)
Ninpou Intermediate Drawing Talent - A skill used in order to have an Intermediate Drawing Talent - Requirements: Above Basic Drawing Talent - Rank: C - Effect: Allows the user to be able to draw basic items such as small animals (7 Chakra Drain)
Ninpou Seal Knowledge - A skill needed in order to learn about Fuuinjtsu seals - Rank: C - Effect: Allows the user to be able to learn Fuuinjutsu type seals and kanji, without being a Fuuin-nin
Ninpou Basic Kanji Knowledge - A skill where one learns about basic kanji like "Baku", and Akari "Light" - Requirements: Seal Knowledge - Rank: B - Effect: Allows the user to be able to learn Fuuinjutsu type seals and kanji, without being a Fuuin-nin
Ninpou Elemental Kanji Knowledge - A skill where one learns about the four basic elemental Kanji (Fire, Water, Earth, Wind) - Requirements: Basic Kanji Knowledge - Rank: A - Effect: Allows the user the knowledge of Fuuinjutsu, for possibly creation of hijutsu that utilize them or perhaps even a special type of fuuinjutsu.
Ninpou Chakra Sealing Tag - A skill where one learns how to create a special Kanji Tag, that can seal an opponents chakra in an instant - Requirements: Basic Kanji Knowledge and Elemental Kanji knowledge - Rank: A - Effect: Allows the user to be able to write up a kanji tag, with a seal that seals up chakra in an instant, making an opponent unable to use chakra for five posts.
Ninpou Kanji Tag Creation - A skill where one learns how to create a special Kanji Tag, that can seal an opponents chakra in an instant - Requirements: Basic Kanji Knowledge, Elemental Kanji Knowledge, Chakra Sealing Tag - Rank: S - Effect: Allows the user to be able to create Kanji tags for the use in battle, or even out of battle. Using their knowledge of kanji to create various tags for various purposes.
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Posts : 632 Join date : 2010-12-12 Age : 33 Location : Amongst your words
| Subject: Re: Pure Chakra Jutsu Tue Jul 17, 2012 1:55 am | |
| - Misc:
Misc Jutsu Various types of jutsu which do not entirely have a type of their own!
Youji [Toothpick] Effect: A technique where the user spits a toothpick that was sitting within their mouth towards the opponent, to act like a senbon attack Damage: +15 Length: One Post Range: 30 Feet Forms: None Rank: E Seals: None Stamina Drain: 10 Chakra Drain: None Requirements: Tooth Pick
Ayatsuito no Jutsu [Steel Reeling Skill] Effect: A technique that utilizes steel wire, the steel wire can be utilized for tie or restrict the movement of an opponent, or bind them to a particular spot Damage: None Length: Until Opponent Escapes Range: 13 Feet Forms: None Rank: D Seals: None Stamina Drain: 20 Chakra Drain: None
Toomegane no Jutsu [Telescope Technique] Effect: A technique where the user uses some sort of glass item whether it be a normal telescope, glass figurine, or glass orb to see things that are very far away. Damage: None Length: Indefinite Range: 5 Miles Forms: Infuse Rank: D Seals: None Stamina Drain: None Chakra Drain: 20 Per Post Requirements: Glass object
Shikomi Shindan [Prepared Needle Projectile] Effect: A technique where the user has needles stationed upon a needle firing device upon the aim, and fire off with great skill Damage: +24 Needle Damage Length: One Post Range: 35 Feet Forms: None Rank: D Seals: None Stamina Drain: 15 Per Needle Chakra Drain: None Requirement: Needle Launcher
Shuriken Kage Bunshin no Jutsu [Shuriken Shadow Clone Skill] Effect: A technique that is a variation upon the Kage Bunshin No Jutsu and the Kage Shuriken no Jutsu. It creates multiple physical clones of a shuriken Damage: +15 Damage Per Shuriken Length: One Post Range: Throwing Distance Forms: Materialize Rank: D Seals: None Stamina Drain: None Chakra Drain: 10 Per Shuriken
Kozumikku Jigyou no Jutsu [Astral Projection Skill] Effect: A technique that is used to send an astral projection of the user to another place they have been to before, the astral projection can lend chakra however cannot physically fight Damage: None Length: Indefinite Range: Infinite Forms: Materialize, Focus Rank: C Seals: Special Sitting Stance Stamina Drain: None Chakra Drain: 45 Per Post
Fukumi Hari [Hidden Needles] Effect: A technique where the user gathers up needles into their mouth and spits them at the opponent Damage: +60 Damage Length: One Post Range: 15 Feet Forms: None Rank: C Seals: None Stamina Drain: 40 Per Needle Chakra Drain: None
Konbi Henge no Jutsu [Combination Transformation Skill] Effect: A technique that is used by two people, where they utilize the henge no jutsu together. Combining their bodies into one transformed body, that can be as large as the combined users. Damage: None Length: Indefinite Range: None Forms: Materialize Rank: C Seals: Tiger Stamina Drain: None Chakra Drain: 35 Per Post
Kuro Tatsumaki [Black Tornado] Effect: A technique where multiple users jump up onto one another shoulders and pull out claws or other assorted bladed weapons, and begin to spin around. Creating these large black and bladed tornados Damage: +80 Length: Indefinite Range: 8 Feet Forms: None Rank: C Seals: Special Sitting Stance Stamina Drain: 60 To Initiate, 40 Per Turn Chakra Drain: None
Nan Kaizou [Soften Modification] Effect: A special technique where the user places chakra through their body in order to soften their body, giving it the ability to bend in irregular ways and even stretch rather strange distances. Damage: None Length: Indefinite Range: 15 Feet Forms: Infuse Rank: C Seals: None Stamina Drain: None Chakra Drain: 50 To Soften A Limb, 35 Per Extension
Jouro Senbon [Sprinkling Needles] Effect: A technique that utilizes an umbrella as well as various needles, sending the umbrella into the air and sending down a great deal of needles at the opponent Damage: +90 Damage to Needles Length: One Post Range: 20 Feet in Circumference Forms: None Rank: C Seals: None Stamina Drain: 60 Chakra Drain: None Requirement: Amagasu, Needles
Shoushagan no Jutsu [Vanishing Face Copy Skill] Effect: A technique where the user removes the face from a dead opponent and places it upon their own body to use as a mask, so that they may hide their identity Damage: None Length: Indefinite Range: None Forms: Infuse, Materialize Rank: C Seals: None Stamina Drain: None Chakra Drain: 100
Kage Shuriken no Jutsu [Shadow Shuriken Skill] Effect: A technique that creates a shadow version of a shuriken which is a tangible cloned shuriken. The shuriken hides within the shadow as both are thrown towards the opponent for a suprise attack Damage: +120 Damage Length: One Post Range: Throwing Distance Forms: Materialize, Focus Rank: C Seals: Post to Prepare Stamina Drain: None Chakra Drain: 80 Chakra
Shikon no Jutsu [Dead Soul Skill] Effect: A technique where the user uses there chakra to reanimate a dead body so that they may control it to act as a distraction or to test an opponent that is going to attack them Damage: None Length: Indefinite Range: 30 Feet Forms: Infuse, Focus Rank: B Seals: None Stamina Drain: None Chakra Drain: 125 Per Turn + 35% Reserves Upon Intiation Requirements: 100% Chakra Control
Soushuuha [Manipulating Advancing Blades] Effect: A technique where it allows the user to have various small projectiles hover within the air, and throws them much faster towards the opponent then a shinobi could throw them individually Damage: +120 Damage Length: One Post Range: 25 Feet Forms: Infuse Rank: B Seals: None Stamina Drain: None Chakra Drain: 100 Per Blade
Doku Kiri [Poison Mist] Effect: A technique that is used to send forth a great deal of poison from the mouth, the normal poison that can be created from the body deals a specific set of damage, however other poisons can be used for it. Damage: Depends Length: Indefinite Range: 25 Feet Forms: Diffuse Rank: B Seals: None Stamina Drain: 10 Per Post Chakra Drain: 175 to Initiate + 35% of Current Reserves
Kenboushou Jutsu [Loss of Memory Technique] Effect: A technique that is used upon the user or another in order to block their memories, any sort of memories can be block as long as ample opportunity is upon the user. Such as the jutsu being used on is willing or bound to something. Damage: None Length: Indefinite Range: 5 Feet Forms: Infuse Rank: A Seals: Wave of Hand Stamina Drain: None Chakra Drain: 150 for Minor Memories + 45% Of Current Reserve, 300 For Major Memories + 45% Of Current Reserve, 175 To Unlock a Memory + 45% Of Current Reserve
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Posts : 632 Join date : 2010-12-12 Age : 33 Location : Amongst your words
| Subject: Re: Pure Chakra Jutsu Tue Jul 17, 2012 1:56 am | |
| - Celestial Gates:
CelestialGates The Celestial Gates are major Chakra points through-out your body that tie in with the 5 main chakra points. These gates are restrictions upon your body. They keep a regulated flow of orderly Chakra moving. However a way to increase one's Chakra dramatically has been found in opening each of these gates in order. The gates are as follows: Note: Cannot be word pooled. Note 2: "Words: [Words for a Taijutsu Nin] / [Words for a non-Taijutsu Nin]
• 1. Kaimon: Gate of Opening This gate is what restricts one's mentality on how much their muscles can take- thus it's location is in the brain. Releasing this gate nullifies the limits on the muscle systems, allowing the user to perform actions and feats of acrobatics nearly impossible for normal individuals. Gain: 100 to Speed and Strength, +750 to maximum chakra pool while active. Opening this gate allows the use of the Initial Lotus. Cost: 50 Chakra upkeep Words: 500 / 1,500
• 2. Kyumon- Gate of Rest This gate is what restricts the body to try and mend itself. If it is broken down the body begins to regenerate at an alarmingly fast rate. Releasing this gate will cause any fatigue you feel to dissipate. Gain: Fatigue abolished up to that point. Cuts and bruises are removed. +750 to max stamina pool while active. Cost: 75 Chakra per turn Words: 1,000 / 3,000
• 3. Seimon- Gate of Life Located on the spinal cord. This gate is what restricts the flow of your soul's chakra. Releasing this gate, will cause a great surge of Chi to flow through the body. Giving off a green aura. Gain: This increases taijutsu damage by x1.1. +100 to every statistic. +1000 to maximum chakra pool while active. Con: If this gate is kept open for more then 5 posts, it will start to permanently drain stamina from the body. 100 stamina per post. Opening this gate enables the use of Primary Lotus Cost: 100 Chakra per turn Words: 1,500 / 4,500
• 4. Shomon- Gate of Pain Located on the spinal cord. This gate is what controls the feeling of pain within the body, registering what makes the body feel good and what makes pain flow through the body. Releasing this gate, will give the user the ability to dismiss the feeling of pain. Gain: +100 to every statistic, all sensation of pain is gone. Con: If this gate is kept open for more then 5 posts, it will create an incredible pain sensation throughout the entire body. If this occurs, once the gate closes (for the next three IRL days) the user will fight with half stats. Cost: 100 Chakra, 50 Stamina per turn Words: 2,000 / 6,000
• 5. Tomon- Gate of Closing Located in abdomen. This gate, is what restricts the power of the muscles, the body normally only uses so much of a muscles true strength in order to reduce the risk of straining and hurting muscles and deteriorating them through excessive and reckless use. Gain: +100 to every statistic. depending on the rank when used, will cause muscle tearing [-100 stamina per turn unless stated otherwise.] Con: if this gate is kept open for more then 5 posts, it will start to deteriorate muscle. Strength and Attack will decrease by 100 every post] Cost: 100 Chakra, 50 Stamina per turn Words: 2,500 / 7,500
• 6. Keimon- Gate of Joy Located in the stomach. This gate is what restricts the power of the eyes. The eyes can only register so much information at one time, without causing harm to the eyes. Releasing this gate, will remove that restriction from the eyes and have it so that the user can see things much easier and even things that are faster then them can be seen easier. Gain: 1500 to max Chakra pool. +100 to agility/speed. Can see movements +100 above your own agility. Con: If this gate is open for more then 7 posts, it will strain the eyes incredibly. Hampering the users ability to see after the battle. If use for a full 7 posts, the shinobi would require to get corrective lenses. If done a second time, the user will go blind. Cost: 100 chakra, 50 Stamina Words: 3,000 / 9,000
• 7. Kyomon- Gate of Shock Located below the stomach. This gate, is one of the last restrictions upon the body. The use of this gate, brings out some of the bodies utmost potential. This gate, although one of the last gates, doesn't have any cons to it, if it is used alone. Gain: +100 to every stat and 2000 to max chakra pool. Con: When used with other gates, for more then 5 posts. It will permanently drain chakra, 150 per post Cost: 100 chakra, 100 stamina Words: 3,500 / 10,500
• 8. Shimon- Gate of Death Located at the heart. The final gate, nicknamed the Death Gate for it causes death to most who use it. Located in the heart, it releases a great amount of chakra, and the body works to it's maximum, which causes cardiac arrest. The user feels no drain because it is their Soul Chakra that is being drained, but once the Soul Chakra reaches 0, even a tai master will die. Gain: +6000 chakra, raises all stats by +600. Cost: 5000 S.Energy Rank: Kinjutsu (S+). Words: 4,000 / 12,000
It is said that if one were to unlock the 8th gate without the right amount of stamina and control, they would surely kill themselves. This is a disturbing fact that makes the Celestial Gates very powerful. Opening each gate causes an overload of stress to the muscles of your body. Opening the gates too quickly may cause some serious permanent damage. So these gates are to be opened with due caution.
• Rules + Makes one unable to gain a Curse Seal- doing so will lock your chakra up forever after you attempt to use either + Cannot be a Jinchuuriki + Can only learn how to unlock one gates after you are taught about them from a manager controlled npc + Gates can be used in conjunction with one another, stat gains and stamina drains overlap, but along with the negatives + Anyone found using the gates, and not keeping track of the posting and disregarding a con of the gates. Will have that considered as Cheating. And will follow cheating procedure + After using more than five celestial gates in a battle, the user have their stats lowered to Level 1 + After using four celestial gates in a battle, the user will need to rest for 12 hours in real time + After using more then seven celestial gates in battle, the user cannot RP for 24 hours (unless they are rp in an rp started before you opened the gates), and will gradually regain 50 stamina for every hour afterwards until becoming full. Training and battling will take a tremendous toll on the body. Drains during this time are quadrupled (x4). + After using all eight gates in battle, the user faces death if soul chakra is completely depleted. All non taijutsu masters, unless a hijutsu is made, will surely pass away.
Learning the Gates: + After being taught about the gates, you must go through rigorous training to unlock them: + When Academy Student, it is only plausible to open 1 gate. However, when an Academy Student, it is considered a kinjutsu and when used against fellow villagers, you will be marked as a missing nin if you can escape your village. + When Genin, the maximum a non-tai nin user can learn is to the Third Gate. If one is a tai nin or a taijutsu specialist body archetype, they can learn the Fourth Gate, with an extra 500 words. If one is a taijutsu specialist body archetype, tai nin, and genin, they can learn up to the Fifth Gate. However, using the Fifth Gate will render the user unconscious after its use due to the great strain- also note that one of your arm or leg muscles will be torn, and you will receive -5o stamina per turn after until you are treated. + When Chunin, the maximum a non-tai nin user can learn is to the Fifth Gate. The same rules apply to a Chunin using the Fifth Gate as a Genin that meets the requirements to even learn the Fifth Gate, but you are allowed 2 more turns of consciousness after its use. Learning is also the same as Genin (+1 more) if you are a tai nin / have the tai body archetype, and learning 2 levels above is also the same. When a Jounin, all gates can be learned. However, remember that Jounin that are not tai masters will surely die unless a hijutsu is made to counter the Death from using the Death Gate.
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Posts : 632 Join date : 2010-12-12 Age : 33 Location : Amongst your words
| Subject: Re: Pure Chakra Jutsu Tue Jul 17, 2012 1:56 am | |
| - Curse Seal:
CurseSeals A powerful creation in the world of Fuuinjutsu, associated with darker powers granted by various methods of seals. The power of cursed chakra has been known to bring forth many things from those whom hold the power of a curse. Great and terrible power is weld with those whom hold a curse, but a terrible road may lie ahead of them when the curse finally settles in entirely. Curse Seals have been used all over the shinobi word as a forbidden skill. The one becoming a common name with the power of the cursed seals, being the former Sannin Orochimaru. These curses have a variety of powers to the one whom wields the curse. From a boost in physical ability, a boost in stamina and chakra, and at most times a special ability.
• Curse Seal (Level One) The first level of the Cursed Seal, where a normal marking rests upon the body. Created from the essence of Yin and Yang properties of chakra. Literally removing all of the yin from the properties of chakra, creating an unstable chakra which acts almost as a virus. The power of the cursed seal varies between person to person, however several things remain certain. The user will acquire a set amount of stats that can be distributed amongst the stats. The curse when releasesed, allows the user to tap into the chakra of the Curse Seal. Depending upon the type of Curse you have, will determine the amount of chakra which can be tapped into. In certain situations one can also choose to have a special ability with their curse seal. Requirements: Must make 1000 words to acquire a Curse Seal, however this only means you will have a 10% chance of surviving the procedure. Every additional 250 words will give you an extra 10% chance of surviving the procedure. 3250 words are needed to insure success. An RPC or a Legendary NPC are the only ones who can give them out. Note: These words cannot be word pooled
Power Curse Seal: User gains a pool of 500 stat points that can be distributed among their stats. This level of the Curse has a total of 7500 chakra which can be dipped into when the Curse Seal is activated Words: Add an additional 2500 words to the survival of the Curse Seal
Ability Curse Seal: User gains a pool of 400 stat points that can be distributed among their stats. This level of the Curse has a total of 5000 chakra which can be dipped into when the Curse Seal is activated. Along with that, the user can gain one ability from their curse seal.
• Curse Seal Infection When the user gains the curse seal they gain a control stat known as Seal Infection. Stating how far the curse has been settled in through the setting. Depending upon the amount the curse is used, it will increase this infection..
- Every 3 posts in a battle generates 5% seal infection - A training post of 250 words increases the infection by 4% - Word pooling of 150 words increases the inefection by 2% - Creating a Hijutsu based on your curse generates 20% seal infection
0% - Every 5 posts the user will feel an exterme pain that will paralyze them slightly even in a regular RP unless the curse seal is sealed up. Every 3 posts will using the curse in battle the user will feel a paralyzing pain that will stop their actions for one post. Lose 100% stamina and chakra per post 25% - Every 7 posts the user will feel an exterme pain that will paralyze them slightly even in a regular RP unless the curse seal is sealed up. Every 4 posts will using the curse in battle the user will feel a paralyzing pain that will stop their actions for one post. Lose 100% stamina and 75% chakra per post for its use 50% - Every 9 posts the user will feel an exterme pain that will paralyze them slightly even in a regular RP unless the curse seal is sealed up. Every 5 posts will using the curse in battle the user will feel a paralyzing pain that will stop their actions for one post. Lose 75% stamina and 75% stamina per post for its use 100% - The curse no longer causes pain to the one whom uses it as the infection has finally ended. The user however gains the ability to increase up to the second level of the curse seal. Lose 50% stamina and chakra per post for its use
~ Note: The user can only use the Curse Seal for 25 posts before feeling the severe effects of the Curse. Losing double the chakra and stamina that they gained for cover over 25 and all battle stats are decreased by one fourth. This effect is lessened at 100%, making one only lose the chakra and stamina gained and all battle stats are decreased by a tenth [only for this battle]
• Curse Seal (Level Two) The second level of the cursed that has flown through the body. The body has finally gotten use to the cursed yang chakra flowing in the body. Stabilizing this virus for normal living conditions. The curse thus begins on a second level of ascension within the individuals body. This level the curse flows deep into the DNA virtually transforming the individual into a new form in this state of the curse. The user of this curse can gain a variety of appendeges and physical modifications due to the power of this curse. Much like the other level of the cursed seal, there are various differences within even the second levels of the curse seal. Requirements: 100% Seal Infection, 7500 words
~ Note: Curse Seal Level Two stacks onto Curse Seal Level
Pure Power Curse Seal: The user gains 1000 stat points which can be distributed amongst their stats. The pool of chakra that can be dipped into for this level increases by an additional 5500. The users skin changes color along with their hair due to the influence of the curse.
Power Mutation Curse Seal: The user gains 400 stat points which can be distributed amongst their stats. The pool of chakra that can be dipped into for this level increases by an additional 7500. The user gains one mutation which will have a total of 2000 stamina. Once an appendage goes down past half of its stamina, its normal stamina will become half of what it normally is every time it is brought forth after that. After the limb is destroyed in battle and goes down to 0 stamina the user will no longer have that mutation in Curse Seal Level Two
Mutation Curse Seal: The user gains 300 stat points which can be distributed amongst their stats. The pool of chakra that can be dipped into for this level increases by an additional 5000. The user can gain up to three new appendages in this form, with a total pool of 4000 stamina to be split between the three of them. Once an appendage goes down past half of its stamina, its normal stamina will become half of what it normally is every time it is brought forth after that. Once the stamina of this appendage goes down to 0%, the user losers that appendage forever. The users skin changes color along with their hair.
Pure Mutation Curse Seal: The user gains 300 stat points which can be distributed amongst their stats. The pool of chakra that can be dipped into for this level increases by an additional 10,000. The users skin changes color along with their hair, and gain the ability to freely mutate their curse into a variety of things. [With that, they can freely use their chakra to create mutations that do damage depending on the chakra sacrificed not to exceed 500 chakra.
~ Note: At any level of Curse Seal Level 2, the user will lose 75% chakra and 50% stamina per turn. After using curse seal level 2 for more then 5 posts they will face a great penalty to the body (There bodily statistics will be halved for one full post on the 6th post)
When gaining the second level of the Curse Seal, they gain what is known as Second Infection. Where it increases in a variety of methods, but when it increases one gains various perks to its power. However, if one is to rely too much on the Curse Seal terrible things can happen.
- Every 3 posts in a battle generates 10% second infection for full use of the Curse Seal Level 2 - Every 5 posts in battle generates 10% second infection for partial release of Curse Seal Level 2 - Every 7 posts in battle generates 5% second infection for full use of Curse Seal Level 1 - Every 10 posts in battle generates 5% second infection for partial release of Curse Seal Level 1 - A training post of 250 words increases the infection by 5% - Word pooling of 150 words increases the infection by 2%
0% - Nothing has been gained due to the Infection 10% - The amount of posts where a person can stay in Curse Seal Level two increases by 2 posts 20% The amount of posts where a person can stay in Curse Seal Level two increases by 3 posts 30% - The user has now learned how to partially release Curse Seal Level one, allowing them to empower limbs with the power of the cursed seal only instead of the entire body. With a cost that generally is one quarter that of the normal drains 40% - The user has now learned to partially release Curse Seal Level one, allowing them to empower two limbs with the power of the curse seal instead of the entire body. Along with use the ability that comes with the cursed seal. With a cost that is one quarter that of the normal drains. 50% - The user is able to fully release Curse Seal Level One entirely, with only half the costs and an additional 5 posts that can be used before cons are inflicted onto the body. 60% - The user is able to partially release Curse Seal Level Two into a limb, infusing it with the power of that level. With a cost that is one quarter that of the normal drains. 70% - The user is able to partially release Curse Seal Level Two any part of the body, allowing one to even release mutations that are granted by their curse. With a cost that is one half that of the normal drains. 80% - The user is able to create a hijutsu based on the Curse Seal Level two mutations and abilities 90% - The user is able to withstand the power of Curse Seal Level Two for an additional 5 posts. 100% - The level in which the Curse virtually fuses with ones DNA and the body is entirely consumed by the curse. At this stage, the body constantly is forced to combat itself to stop degeneration of the body. With this, the user is unable to increase their physical stats or stamina by any means. They are still able to learn additional jutsu along with gain chakra. With being unable to increase in physical strength, the users strength becomes the curse. What is gained from their version of the curse depends upon what level of the curse acquired.
Pure Power Curse Seal: Attack percentile is doubled.
Power Mutation Curse Seal: The user gains a secondary mutation with an amount of stamina which is equal to the stamina of the current appendage
Mutation Curse Seal: The user gains two additional mutations, in which they can split up to 2000% stamina between them.
Pure Mutation Curse Seal: The amount of chakra which can be put into each mutation is doubled, and the damage done by the mutations is equal to chakra drain.
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