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Paper Admin
Posts : 632 Join date : 2010-12-12 Age : 33 Location : Amongst your words
| Subject: Clans Tue Jul 17, 2012 2:25 am | |
| - Aburame:
•Clans
Aburame Clan The Aburame clan is a clan within Konohagakure characterized by their use of insects as weapons. The insects live in symbiosis within the body of the shinobi. At birth, members of this clan are offered to a special breed of insects called kikaichū as a nest, residing just under their host's skin. The clan members may also carry additional bugs in jars or gourds with them on missions. The insects can leave and enter their host's body through various pores. They feed on chakra as a food source, making them quite deadly. The relationship between the shinobi and the insects is mutually beneficial.
Spots [ 0/7. ] - Open - Open - Open - Open - Open - Open - Open
Pros • Insects are capable of identifying chakra sources outside of their host.
kikaichū Manipulation 1% Chakra is required to bring forth 2 insects; the swarm's potential increases exponentially with each insect placed within the Aburame's arsenal.
[ Roleplaying Session: +5% for 250 ] Starts off at 5% Bug Control. o For every 25% gained in Swarm Control, the Aburame clansman can create a hijutsu based around the clan abilities.
00% - The Aburame clansman can unleash 100 insects to perform his/her bidding. 20% - The Aburame clansman can unleash 500 insects to perform his/her bidding. 40% - The Aburame clansman can unleash 1,000 insects to perform his/her bidding. 60% - The Aburame clansman can unleash 1,500 insects to perform his/her bidding. 80% - The Aburame clansman can unleash 2,000 insects to perform his/her bidding. 100% - The Aburame clansman can unleash 2,500 insects to perform his/her bidding.
• 2 bug drains 1 chakra per post.
Aburame Clan Jutsu. Mushi Bunshin no Jutsu A technique exclusive to the Aburame clan, where thousands of kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishs. The technique is elaborate enough to be mistaken for the original, and therefore may be used as a decoy or as part of a diversionary tactic. Furthermore, since one can put the insects in standby someplace beforehand and then have them assume the form of the clone, this technique is arguably even more effective than the Shadow Clone Technique, depending on the task. The clone falls apart into its component bugs when struck. - 50% chakra - Can take 100% dmg before dispersing. - 500 Words to learn
Mushi Jamingu no Jutsu The user utilizes a large amount of their Kikaichū and has them spread over a wide area around the user. The bugs then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type ninjas' chakra-sensing ability, as the insects' irregular distribution and large grouping of the bugs result in the creation of numerous 'false images', making it more difficult to distinguish the user's exact and actual location. - 200% to create an exact False image of their Chakra Source - These sources are even capable of Fooling Sensors and Chakra Viewing Doujutsus. - 750 Words to learn
Mushi Kame no Jutsu This jutsu uses the Kikaichū bugs living in the user's body as a shield by having them fly in a dome shape at high speed, similar to the Hyūga clan's Eight Trigrams Palms Heavenly Spin after the user ends the hand signs. The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force. - 50-500% Chakra - Tolerance = x1.5 the chakra cost - 1500 words to learn
Nanosaizu no Dokumushi used by some members of the Aburame clan as part of their Destruction Bug Host Technique which destroys their enemies' cells, causing excruciating pain in the process.Unlike the standard kikaichū, which are able to act independently of the user, the nano-sized insects can only be transferred on to a victim's body by direct physical contact, though only a mere touch from the user's skin is required as the bugs can circumvent most forms of clothing. However, this apparently does not apply to the user's own clothes, who must instead remove items in order to effectively increase the transferable surface area of the technique. - Chakra x2 = Dmg, and 1/10 of that damage per post for 10 posts - Requirements: All Aburame Clan jutsus, 100,000 exp. - 2500 words locating these bugs, and then 2500 words Adapting to them
Mushidama By using the destruction bugs, members of the Aburame clan surround their opponent with thousands of bugs, making a globe of bugs around the opponent beforehand to completely trap them. Once trapped, the bugs would normally drain the chakra and swallow their victim. The bugs covering the victims body prevent movement, but if they escape, the bugs will follow them.In addtion, the insects allows the user to analyze techniques as chakra is emitted from the body. Its a technique that specializes mostly in figuring out the secret behind other techniques - Chakra Drain 500% to initiate - Chakra Drain 150% per post. - Requirements: A minimum of 2,000 Insects. - 3000 words to learn.
- Akimichi:
Akimichi Clan The Akimichi clan is a clan that is able to quickly convert calories into chakra, which they then use in their hidden technique, Multi-Size Technique and its various related body enlargement jutsu. Most of these techniques are known to rapidly consume the user's chakra upon activation, and maintaining them during a prolonged battle can be tiring, which is probably why the Akimichi are prone to eating a lot in order to constantly replenish their chakra reserves. If standard calories aren't enough for a battle, Akimichi can use the clan's Three Colored Pills to convert excess fat into chakra, at the cost of one's health.
Spots [ 0 / 7. ] - Open - Open - Open - Open - Open - Open - Open
Pros: +500 Stamina +10 Toughness
Con Words required to attain Speed and Agility through stat training are increased x1.5
Character Traits: Typically overweight
Akimichi Clan Jutsu. Baika no Jutsu Akimichi clan jutsu that expands the user's stomach. This jutsu increases the user's body size by using up the user's food energy, converting calories into chakra. Akimichi clan members tend to eat fattening foods and have large physiques in order to support this technique. - 50% chakra - Doubles Original Weight. - Requirements: Start off with this.
Bubun Baika no Jutsu Like the standard Multi-Size Technique, this jutsu expands the body, but expands parts of the body as opposed to just the stomach. Skilled clan members can alter the size of their body to a large scale with little trouble. Those with lesser skills can use the Three Colored Pills to do the same. With the larger body parts, the user's strength increases proportionally. - 200% Chakra/stamina per turn - +50% damage with Taijutsu used through this method - Requirements: Must have learned Baika no Jutsu - 1000 Words to learn this
Nikudan Sensha After the user uses Multi-Size Technique to make themselves into a human-sized ball, they tuck their limbs inside their clothes and use chakra to propel themselves into a powerful, but slow, roll. It is difficult for the user to turn in this form. This technique also plugs up the user's ears - 50% Chakra/Stamina per turn - Speed +1/10 Speed - Damage = (Weight/2) + (Speed/5)+ 200. - Requirements: Must have learned Baika no Jutsu - 2000 Words to learn this
Chō Baika no Jutsu The Super Multi-Size Technique is basically a larger version of the normal Multi-Size Technique, but unlike the original which seemed to only expand the torso, the user's limbs and torso seem to stay in regular proportion to one another. It gives the user gigantic proportions. The clothes of the user also expand along with the body. - Chakra Drain 2500% - Body Weight increases x10 - All taijutsu skills are increased by your weight /10. - Effect can be forcibly achieved through the ingestion of the Hōrengan - Requirements: Must have learned Baika no Jutsu - 3000 Words to learn this
Chōdan Bakugeki An ability that is the pinnacle of power within the Akimichi Clan. Only the legendary members of the Akimichi Clan have been able to perform this technique utilizing their own power. This is a life threatening technique used in combination with the red Akimichi food pill, which burns away all of a ninja's excess fat and converts it into chakra. The intensely concentrated chakra that is gained leaks out from the backbone and becomes visible through friction with the shoulder blade, appearing like a butterfly wing. The user then concentrates the unique chakra into their fist, and then puts all their body weight behind the punch. The massive amount of chakra concentrated is enough to change the user's body structure, and the user will die unless given medical attention - 5000% Chakra to initiate, 500% per turn - All Physical damage dealt while in this form is x5 - After using this technique without the aide of Tongarashigan, the user must remain inactive for 48 hours; and at least 4500 ryou must be spent on food. - Effect can be forcibly achieved through the ingestion of the Tongarashigan. - Requirements: Must know all Clan Skills - 5000 words to learn
The Akimichi Pills Three pills that are gifted to every Akimichi clansman as a trump card in life-threatening situations. By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost -- but at a dire cost. If pills are ingested, they must be taken in order. Effects do stack.
Hōrengan - Increases chakra by x1.5 - Stamina depletes at the rate of 150% per post - 15000 Ryou to gain 2 Karēgan - Increases chakra by x2 - Stamina depletes at the rate of 300% per post - 30000 Ryou to gain 2 Tongarashigan - Increases chakra by x3 - Stamina depletes at the rate of 600% per post - Death ensues (Scenario Permitting) - 60000 Ryou to gain 2
- Hyuuga:
Hyuuga Clan The Hyuuga clan is one of the oldest and most powerful clans in Konohagakure. All members born into the family possess the Byakugan, a kekkei genkai that gives them extended fields of vision and the ability to see the chakra circulatory system. Members of the clan are instructed in the use of the Gentle Fist style, which uses the Byakugan to view the opponent's Chakra Pathway System and deal precise blows to disable and impede the flow of chakra. Due to training in this style, Hyūga clan members tend to have excellent chakra control. This is emphasized in jutsu that utilize this chakra control, as well as the nuances of the Gentle Fist style.
(0/5 - Main Spots) - Open - Open - Open - Open - Open
(0/5 - Branch Spots) - Open - Open - Open - Open - Open
Pros -Able to utilize pure chakra techniques. - 50 Words instead of 100 Words is needed to increase jutsus utilizing "Pure Chakra" Profiency by 5%
Gauge: Byakugan Mastery [ Increasing: 500 words: +5% ] o%: Can now read someones "Emotions" by looking into their eyes 25%: Can now learn to Activate the Byakugan. 5o%: Can now Access 1/2 of the Byakugan Capabilities 75%: Can now Access 3/4 of the Byakugan Capabilities 1oo%: Can now Access All of the Byakugan Capabilities
Gauge: Tenketsu Mastery [ Increasing: 250 words: +5% ] o%: Can not Expell chakra out of Tenketsus 1o%: Can Expell Chakra out of Tenketsus located in the " Hands " 2o%: Can Learn Gentle Fist 3o%: Can Expell Chakra out of Tenketsus located in the " Feet " 4o%: Can Expell Chakra out of Tenketsus located in the " Arms " 5o%: Can Learn Hakkeshou Kaiten 6o%: Can Expell Chakra out of Tenketsus located in the " Legs " 7o%: Can Create a Hijutsu based off Expelling Chakra from Tenketsus 8o%: Can Expell Chakra out of Tenketsus located in the " Entire Body " 9o%: Can Learn Hakke Rokujuyon Shou 1oo%: Can create a Kinjutsu using all of the Tenketsus in your Body
• Hyuuga Clan Doujutsu
Activated Byakugan: When the "Byakugan" is activated, the clan member gains an extra-sensory perception, which gives them penetrating sight with x-raying capabilities and telescopic vision. This allows them to see the internal chakra circulation system in other beings. This vision also grants the member a near 360° view of their surroundings. The higher the skill of the clan member, the further the distance from which they can sense incoming attacks. Unfortunately the vision does have a weakness, a small blindspot that extends outwards from their upper back. The Higher the Mastery of the Byakugan, the higher its abilities goes. - 50 Chakra to Activate - 25 Chakra per Post Abilities at 1/4 - X-ray: Can see through Things no denser than wood - Telescopic Range: Up to 3km - 360° view Abilities at 1/2 - X-ray: Can see through Things no denser than Rock - Telescopic Range: Up to 6km - Chakra Vision: Can now see Chakra of all forms Abilities at 3/4 - X-ray: Can see through Things no denser than Metal - Telescopic Range: Up to 9km - Genjutsu Sensory: Can now see through Visual Genjutsus of E-A Rank Abilities at Full power - X-ray: Can see through All Things [Including Heavily dense chakra - Telescopic Range: Up to 12km - Genjutsu Sensory+: Can now see through Visual Genjutsu of S rank 500 words to learn.
Note Things within the Hyuuga’s immediate vision when Byakugan is activated does not require the user to concentrate on individual things in order to be able to notice it, but rather allows the user to be able to see and notice all things within their immediate vision without hindrance. Exp: If a normal person’s eye can notice 5 kunai that are within their immediate vision, but not the 3 kunai hiding behind it, or the 20 kunai coming from all other sides, the same person with the Byakugan activated can notice all those things, as long as it’s within their immediate vision and sufficient agility to react to it.
Hyuuga Clan Jutsu
Jyuken "Gentle Fist" The very powerful taijutsu style combat utilized by the Hyuuga Clan. The user concentrates chakra in the tenketsu in their hand, to expel chakra into their target’s chakra network upon contact. This chakra damages the chakra networks, and because the networks are so closely intertwined with the organs, it can cause damage internally. Generally this is used in a palm thrust, or finger tip strike which can close tenketsu. Allows strikes to damage internal organs. +75 Attack and agility -150 strength - Chakra drain equals the damage done to damaged vitals /10, which depending on the vital targeted. - No drain for upkeep. Requirements: 20% Tenketsu Mastery -1500 Words "DEDICATED" Towards Learning this style
Tenketsu The tenketsu of the body work in many mysterious ways, as they can be used to either close off chakra pathways or open to increase the flow of chakra through that pathway. This can provide a wide variety of effects. There are over 361 Tenketsu within the body, which when closed cause various status effects to the opponent, the ultimate being having them all closed which permanently disables the use of Chakra forever
Effects - Closing off 64 Tenketsus Instantly Hampers Opponent ability to Mold Chakra for 10 Posts [ Double Opponent Chakra for anything not associated with a Kekkei Genkai ] Also -250 Total stats from the Opponent - Closing off 128 Tenketsus Hampers Opponent ability to Mold Chakra for 10 Posts [ Triples Opponent Chakra for anything not associated with a Kekkei Genkai ] Also - 500 Total Stats from the Opponent - Closing off 246 Tenketsus Disable all chakra uses including the use of Kekkei Genkai for the entire thread [Including Doujutsus/Hijutsus associated with them] Also -750 Total Stats from the Opponent Closing all of the tenketsu within an opponent’s body, they will lose the ability to use chakra forever
Hakkeshou Kaiten This jutsu utilizes the chakra control gained through Gentle Fist training to release a huge amount of chakra from all the chakra points on the user's body. The released chakra blocks any possible attack on the user. The user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. This jutsu is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot rotate, the user becomes vulnerable. Cost: Chakra Cost = Tolerance Output Effect: May block jutsus/Attacks less than it's Tolerance output Range: Can Increase range by 1 feet for every 50 Chakra used in addtion to the initial cost Requirements: 50% Tenketsu Mastery - 1500 Words to Learn - 3000 Words to learn if a Branch Member
Hakke Rokujuyon Shou The Eight Trigrams Sixty-Four Palms is a maneuver of the Gentle Fist fighting style. It is reserved only for the Main branch of the Hyūga clan, though capable Branch members are able to reverse-engineer it. This technique is used to close off the flow of chakra through sixty-four chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move. (Can only be broken from the first strike. Once the first strike hits, all following strikes connects) - If the Attack Speed of the User is greater than the Targets in range during the "Initiation" of the Attack, The users attack speed increase by x1.5 - Closes 64 tenketsus - Can split the strikes up between multiple targets, though the Max of total strikes for the technique is 64. Range: Within 1/2 distance of Opponent Traveling Speed (Example: Hyuuga Speed - 601-800 allows one to enclose/increase 80ft per post during combat, meaning the range that this technique can be initiated is 40ft) [ Meaning if caught with in this range, the user will shoot towards the opponent] Damage: 6 x each strike. Drain: 3 x each strike. Requirements: Gentle Fist + Hakkeshou Kaiten - 2500 Words to Learn - 5000 Words to learn if a Branch Member
- Hoshigaki:
Hoshigaki Clan Not much is entirely known about the origins of this clan besides that they reign from the Hidden Midst. It's known members was The now deceased Hoshigaki Kisame, and his former Master. The Clan members of the Hoshigaki More often possess Shark-like appearance with enhanced Water Combat skills. It has been said that this clan wielded a Sentient weapon known as the Samehada, a weapon so powerful that it caused chaos amongst some members who wanted to be its owner. The Samehada is now lost to the world, waiting to be found by an Hoshigaki, or someone with Unique chakra.
Spots (1/5) - Hoshigaki Isonade - Open - Open - Open - Open
Samehada Companion - Sanbi no Isonade
Clan Bonuses + All word amounts needed for water ninjutsu are cut in half, including for water based affinities
Gauge: Water Combat Mastery [ Increasing: 250 words: +5% ] o%: Have the ability to breathe underwater 1o%: Blood Tracking: Once Tasting someones blood, you can track them " In Water " 2o%: Can Create a Water Combat Hijutsu of E-D Rank 3o%: Blood Tracking: Once Tasting someones blood, you can track them " ANYWHERE " 4o%: Can Create a Water Combat Hijutsu of E-C Rank 5o%: +50% damage to all Water Ninjutsu 6o%: Can Create a Water Combat Hijutsu of E-B Rank 7o%: Can Survive in any pressure of Water [Reduces damage recieved from the water Element by 1/2] 8o%: Can Create a Water Combat Hijutsu of E-A Rank 9o%: Agility and Speed Stats Increase by x1.5 while underwater 1oo%: Can create a Kinjutsu revolving around Water Combat
The Samehada Samehada is a large sword of comparable size to the Decapitating Carving Knife. Its actual blade is covered in scales, which causes it to inflict shredding or shaving damage rather than cutting what it comes into contact with. Samehada is unique for being a sentient weapon that gains nourishment from the chakra of others. It is happiest when engorged with chakra. Although it constantly feeds off of the chakra of its owner, its largest "meals" come from fights wherein it absorbs the chakra of its owner's opponents. Such an ability allows Samehada to literally slice through an opponent's jutsu and even prevent jutsu from being performed by absorbing all of the opponent's chakra [Including those of Jinchuuriki]. Samehada has the ability to transfer the chakra it has absorbed to the wielder by partially fusing with its wielder, so it can be used to either heal the wielder's injuries or replenish their chakra reserves. This makes the wielder of this sword extremely difficult to defeat.As a sentient weapon, Samehada chooses its user. If someone it disapproves of tries to wield it, spikes protrude from the handle, forcing them to release it, and Samehada returns to its chosen owner. Abilities - Chakra Detection: The Samehada longs for chakra to devour, and will detect all chakra sources above 3000 Chakra. It will motion in that direction. - Chakra Absorption|Storage: This weapon will absorb all External chakra sources within 70 feet of it's position, making it nearly impossible for Chakra of all sorts to reach the user. It Stores all the chakra it absorbs for the owner to use. [Gain Stat " Samehada Chakra: x / 7500] - Chakra Transfer: The Samehada can transfer the chakra it absorbs to its user to either replenish their chakra reserve or heal their injuries. [ 1 Samehada Chakra = 1 Chakra replenished | 2 Samehada Chakra = 1 Stamina replenished *Special note: It can also heal fatal wounds and regenerate limbs of the user that has been decapitated as long as the chakra :: Stamina ratio meets that of the damage done of the Fatal Wound/Lost Limb* - Denial: It is very picky of it's owners, so when someone who picks it up that it doesnt like, a huge spike will come from the hilt and pierce the hand if not decapitate it all together. [100 dmg + Piercing or Decapitation of hand] - Dmg: 300 + Advance Dmgs - Requirement: Unknown
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| | | Paper Admin
Posts : 632 Join date : 2010-12-12 Age : 33 Location : Amongst your words
| Subject: Re: Clans Tue Jul 17, 2012 2:29 am | |
| - Yuki:
Yuki Clan The Yuki Clan is a very strange and powerful clan which origins come from the Hidden Mist Village. The Yuki clan are very dangerous even at a young age, being blessed with the abilities that most shinobi don't gain until their jounin, utilization of both Suiton, Fuuton, and the combination of the two..."Hyouton".
Spots (2/5) - Yuki Reviatan - Yuki Makuasiu - Open - Open - Open
Clan Bonuses - Start with the Water and Wind Affinities
Ice Mastery Gauge: Ice Mastery [ Increasing: 250 words: +5% ] o%: Can perform "All Water jutsus" With one handed handseals 1o%: Words needed to learn water, Wind and ice jutsus are cut down by 25% 2o%: Can create an Wind/Water/Ice Hijutsu of E-D Rank 3o%: Can perform "All Wind jutsus" With one handed handseals 4o%: Can create an Wind/Water/Ice Hijutsu of D-C Rank 5o%: Can perform "All Ice jutsus" With one handed handseals 6o%: Can create an Wind/Water/Ice Hijutsu of C-B Rank 7o%: Can perform "All jutsus" With one handed handseals 8o%: Can create an Wind/Water/Ice Hijutsu of B-A Rank 9o%: +50% dmg to all ice jutsu 1oo%: Can create a Kinjutsu using the Demonic Ice Mirrors as Base for the Jutsu
Yuki Clan Jutsu Sensatsu Suisho The ability to control the nearbye water and crystalize it to form ice specifically in the form of needles. The user can bring them to their hand in order to use them as projectiles or have them shoot down from the sky and attack their opponent. -Chakra Drain 10 Per Needle [Can only create up to 1000] -Effect: 20 dmg per Needle -2000 Words to Learn
Makyō Hyōshō The most powerful technique within the Yuki Clan bloodline. Using their kekkei genkai, Sousetsu members can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. Yuki Members can then enter one of the mirrors and instantly transport to another mirror. While moving about they bombards their opponent with attacks at very high speeds, such that the rest of the world appear to be moving in slow motion compared to them. Also, all the mirrors show a reflection of the Yuki Member, so it is difficult for the opponent to discern which mirror they're in. - Chakra Drain 50 Per Mirror Created [Max 21] - Chakra Drain 25 per transport - +50 speed/Attack Speed/Agility per 7 Mirrors created - Requirements: 100% Ice Mastery - 5000 Words to learn
Ice Release: Protective Ice Dome The Yuki can quickly create an ice dome around their allies and themself to act as a defense. It is strong enough to withstand the assault of many exploding tags at once, remaining almost undamaged. -Chakra Drain x1.5 = Tolerance Output - Requirement: 100% Ice Mastery | Makyō Hyōshō - 2500 Words to Learn
- Nara:
Nara Clan The Nara clan is known for their manipulation of shadows and tending of deer, which graze in a large area of Nara clan forest. They have kept a book with medicine preparations and effects for generations which imply they are skilled in the area of medicine. Among the medicine described in this book are the secret pills used by the Akimichi clan.
Spots (0/7.) - Open - Open - Open - Open - Open - Open - Open
Clan Bonus -Start off with Shadow affinity.
Nara Clan Jutsu Shadow Control This is the Nara Clans ability in order to manipulate the shadows. The more fluent the Nara Clan user is with this ability the better they control and change the shape of their shadows. - For every 20% gained in Shadow Control the user can create their own Shadow ability. - The manipulation of a Nara's also changed in the amount of chakra needed to manipulate them.
0% - 100% chakra per post 20% - 90% chakra per post 40% - 80% chakra per post 60% - 70% chakra per post 80% - 60% chakra per post 100% - 50% chakra per post
Kagemane no Jutsu The Shadow Imitation Technique allows the user to extend their shadow for as far as it has sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on preexisting shadows for their shadow to freely travel through. It's also possible to split one's shadow, either to trap more opponents at once, or to create a distraction. - The limit to the amount of posts this jutsu can be used is 10 posts including the users and the opponents and the post where the opponent is caught - For every 10,00 EXP the user has they are able to hold an additional person within the powers of the Shadow Imitation Skill - Current Shadow Control Cost - 1/2 of Current Shadow Control Cost per turn - Requirements: Start off with this Skill
Resist Shinobi with enough experience can overpower the Shadow Immitation and resist, or even Break apart from it entirely 0-10000 more EXP than the Nara - Absolute control on the 1st post upon contact. Will not lose control until the posts duration is over. 10001-20,000 more EXP than the Nara - Will gain Control for 8 posts 20,001-30,000 EXP than the Nara - Will gain Control for 6 posts 30,001-50,000 more EXP than the Nara - Will gain Control for 4 posts 50,001-75,000 more EXP than the Nara - Will gain Control for 2 posts *Can act against actions, but will only be able to perform at 1/10 total capabilities. 75,001-100,000 more EXP than the Nara - Will gain Control for 1 post *Can act against actions, but will only be able to perform at 1/10 total capabilities. 100,000+ more EXP than the Nara - Even though the shadow connects, the User will not be able to control the Opponent at all
Note: The Shadow moves at 1/2ths the users speed, and can only stretch at 1/2 of the distance that the user can travel in a single post.
Kage Kubi Shibari no Jutsu After capturing an opponent with the Shadow Imitation Technique, the user can then further extend their shadow up to the target's throat in the shape of a hand, which chokes them to death. The closer the user is to their opponent, the tighter the strangle will become. This technique cannot be used for an extended period of time and weakens with each passing minute. Light is a direct factor in this jutsu. It seems to make the strength of the bind stronger, though has no known effect on the duration of the bind. - Chakra Drain 100% per post used - Stamina Drain 200% per post (to opponent) - Takes 5 posts of choking to kill them (Due to suffocation) - Requirements: Kagemane no Jutsu - 2500 Words to Learn
Note: When using the Shadow Bind Skill, if it is placed upon an opponent that has higher EXP then the user they have the ability to fight against the Shadow Bind Skill. Therefore, the user must pay more chakra in order to hold the person entirely still or to try and choke them. Also, if the opponent has an incredible amount of strength they can push away the hands with brute force to keep it away from their neck or try to break out from it.
0-10,000 EXP: Doesn't cost Extra chakra to hold this person 10,001-20,000 EXP: Costing an extra 50% chakra drain per post to hold this person 20,001-30,000 EXP: Costing an extra 100% chakra per post to hold this person 30,001-50,000 EXP: Costing an extra 200% chakra per post to hold this person 50,001-70,000 EXP: Costing an extra 400% chakra per post to hold this person 70,001-100,000 EXP: Costing an extra 800% chakra per post to hold this person 100,000+ EXP: Costing an extra 1600% chakra per post to hold this person
1-100 Strength - Does not even take a post for the hands to reach the neck - Can make a 1500 word post to escape the bind 101-200 Strength - Takes a full post just for the hands to reach the neck - Can make a 1250 word post to escape the bind 201-400 Strength - Takes two full posts for the hands to reach the neck - Can make a 1000 word post to escape the bind 401-600 Strength - Takes three full posts for the hands to reach the neck - Can make a 750 word post to escape the bind 601-800 Strength - Takes four full posts for the hands to reach the neck - Can make a 500 word post to escape the bind 801-1000 Strength - Takes five full posts for the hands to reach the neck - Can make a 250 word post to escape the bind 1001+ Strength - Takes six full posts for the hands to reach the neck - Can make a 100 word post to escape the bind
Note: When using the Shadow Bind, you are also using the Shadow Imitation Skill at the same time however there is no longer a post limitation. But, you are charged both chakra costs at the same time.
Kage Nui no Jutsu A ninjutsu from among the Nara clan's secret techniques that uses materialised shadows to attack and bind, instead of merely immobilizing and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required. - Chakra Drain 50% per tentacle - 75 damage per tentacle - Requirements: All Clan Skills - 2000
- Uchiha:
Uchiha Clan The Uchiha Clan were one of the founding noble families of Leaf village. The clan itself is said to be descended from the Hyuuga clan who possess the Byakugan bloodline and further back to be the heirs of the Rikudou Sennin's eldest son, who is said to have received his father's "eyes" and with it his powerful chakra and spiritual energy. Because their clan possessed the Sharingan or "Wheel Eye," the Uchiha excelled at being able to read and fend off attackers. This made them prime candidates to help found the Konoha Military Police Corps, which would incorporate the Uchiha fan symbol into their official logo.
Spots (0/5) - Uchiha Zack [Sibling to 5] - Uchiha Enzan [Sibling to 4] - Uchiha Tsukoreyu - Uchiha Shizen [Sibling to 2] - Uchiha Setsuna [Sibling to 1]
Sharingan Eye Wielders [0/2] - Open - Open
Mangekyou Sharingan Users [0/4] - Open - Open - Open - Open
Clan Bonus Gain free fire Affinity
Members of the Uchiha clan begin with the Doujutsu known as the Sharingan, but cannot utilize it until they Activate it. One must activate it through training, and upon activation the Uchiha gain a stat called "Sharingan Mastery". When you train intensively to increase this stat, more things regarding the Sharingan will be unlocked. For now, upon activating the Sharingan require a 500 word post of what lead to it's activation.
Sharingan Mastery: 0% Shadow Vision: E Copying Ability: E Genjutsu Ability: E
Sharingan Special Abilities Shadow Vision One of The Sharingan's most prominent ability that grants the Uchiha i,ncredible clarity of perception. This ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user, allowing them to react effectively to fast things. However, even though the user may be able to see an attack or know it is coming, their body may not have time to react if the Attack speed greatly surpasses the user's Agility. *NOTE: THIS IS NOT SOMETHING THAT ALLOWS AUTO DODGE, AS IT VARIES ON THE RP SCENARIO* E Rank: Allows you to dodge efficiently if their Atk Stat is lower than your Agi Stat. You can also Counter attack effectively if their Agi Stat is lower than your Attack Stat. D Rank: Allows you to dodge efficiently if their Atk Stat is +100 Higher than your Agi Stat. You can also Counter attack effectively if their Agi Stat is +25 Higher than your Attack Stat. C Rank: Allows you to dodge efficiently if their Atk Stat is +200 Higher than your Agi Stat. You can also Counter attack effectively if their Agi Stat is +50 Higher than your Attack Stat. B Rank: Allows you to dodge efficiently if their Atk Stat is +300 Higher than your Agi Stat. You can also Counter attack effectively if their Agi Stat is +75 Higher than your Attack Stat. A Rank: Allows you to dodge efficiently if their Atk Stat is +400 Higher than your Agi Stat. You can also Counter attack effectively if their Agi Stat is +100 Higher than your Attack Stat. S Rank: Allows you to dodge efficiently if their Atk Stat is +500 Higher than your Agi Stat. You can also Counter attack effectively if their Agi Stat is +125 Higher than your Attack Stat.
Copying Ability The Sharingan's second and most well-known ability is that it grants the user the ability to memorize any technique that he or she witnesses, apart from other Kekkei Genkai techniques. The user can memorize ninjutsu, genjutsu, and taijutsu with near perfect accuracy, allowing the user to use the techniques as their own. In addition to kekkei genkai techniques, the Sharingan cannot reproduce jutsu dependent on other factors, such as summons that the user has not signed a contract with. E Rank: Able to copy E rank jutsu. D Rank: Able to copy D rank jutsu. C Rank: Able to copy C rank jutsu. B Rank: Able to copy B rank jutsu. A Rank: Able to copy A rank jutsu. S Rank: Able to copy S Rank jutsu.
Genjutsu Ability The Sharingan's final commonly-used ability is capable of inducing a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent through genjutsu cast of their own design by simple eye contact. Through this they also have the ability of seeing through Genjutsu casted on them E Rank: Can Create E rank genjutsu of your own design D Rank: Can Create D rank genjutsu of your own design, and see through E rank genjutsu C Rank: Can Create C rank genjutsu of your own design, and see through D rank genjutsu B Rank: Can Create B rank genjutsu of your own design, and see through C rank genjutsu A Rank: Can Create A rank genjutsu of your own design, and see through B rank genjutsu S Rank: Can see through S rank genjutsu, and see through A rank genjutsu
Sharingan Mastery • Increasing Sharingan Mastery: 250 for 5%.
0%: Dormant Sharingan 10%: Advanced to Stage One Sharingan, pick a power 20%: Gain a power for Stage One Sharingan 30%: Gain a power for Stage One Sharingan 40%: Advanced to Stage Two Sharingan, pick a power 50%: Gain a power for Stage Two Sharingan 60%: Gain a power for Stage Two Sharingan 70%: Advance to Stage Three Sharingan, pick a power 80%: Gain a power for Stage Three Sharingan 90%: Gain a power for Stage Three Sharingan 100%: Gain a power for Stage Three Sharingan
Doujutsu Stages Stage One Sharingan Powers Shadow Vision: Increase the power of Shadow Vision by one rank Copy: Increase the power of Copying Ability by one rank Genjutsu: Increase the power of Genjutsu ability by one rank - Chakra Drain 20% to activate. - 10% chakra per post - Requirements: Respective Sharingan Mastery %. - 500 Words to Activate
Stage Two Sharingan Powers Shadow Vision: Increase the power of Shadow Vision by one rank Copy: Increase the power of Copying Ability by one rank Genjutsu: Increase the power of Genjutsu Ability by one rank Chakra Vision: Gain the ability to add color to chakra, and see the movement of chakra - Chakra Drain 40% to activate - 20% chakra per post - Requirements: Respective Sharingan Mastery %. - 1000 Words to Activate
Stage Three Sharingan Powers Shadow Vision: Increase the power of Shadow Vision by on rank Copy: Increase the power of Copying Ability by one ranks Genjutsu: Increase the power of Genjutsu Ability by one rank Genjutsu Reversal: Able to reverse genjutsu listed on the jutsu site up equal up to the rank of your Genjutsu ability. [Chakra Cost is equal to x1.5 of that genjutsu to reverse it] Subliminal Hypnosis: The user gains the ability to subliminally impose what jutsu their opponent is going to do next. Allowing them to freak out their opponent by mimicking their words and using their own jutsu. Most times, copying a jutsu before they even fully use it and using it against their opponent. - Chakra Drain 80% to activate - 40% chakra per post - Requirements: Respective Sharingan Mastery %. - 2500 Words to Activate
Special Sharingan Abilities Through Acquiring Mastery of the Sharingan, 3 Special abilities become availble to the User based on their Mastery of the three initial abilities of the Sharingan Memory Reading The user is able to dwell into the memories of an opponent they are fighting. Using these memories, they can call upon various instances that will help them in their current situation. The Uchiha must have constant eye contact for a period inorder to acquire memory/info - Chakra Drain 250% per turn - 4 Posts of constant Eye contact to acquire Memory/Info - Requirements: 100% Sharingan Mastery + B ranked Copy Ability - 5000 Words to learn
Overpower The user utilizing a great deal of power, holds the ability to overpower a technique that they are caught within. Generally applying to any technique that takes control of the body, or any S ranked genjutsu - Chakra Cost x2 the original cost to overpower a jutsu - Requirements: 100% Sharingan Mastery + B ranked Genjutsu Ability - 2500 Words to learn
Bijuu Suppression The user tapping into some of the basic powers of the Mangekyou Sharingan, they have potential of being able to suppress to an extent the powers of the Bijuu of their choice. [Must Select a Bijuu once gaining this level of the Sharingan] - Chakra Drain 2000 - Requirements: 100% Sharingan Mastery + B ranked Shadow Ability - 2500 Words to learn
- Inuzuka:
Inuzuka Clan TThe Inuzuka clan is known for their use of ninken as fighting companions. Clan members are apparently given their own canine partner or partners when they reach a certain age. Thereafter, the shinobi and his/her dog(s) are practically inseparable. Clan members have distinctive red fang markings on their cheeks, animalistic eyes, and enlarged canine teeth. It would seem that due to the bond between a Inuzuka clan member and their canine partner(s), their chakra is allowed to mix and is shared between them, adding a feral appearance to the human partners, and makes a bond between them that affords them the use of the clan's collaboration jutsu.
Spots [ 0/7. ] - Open - Open - Open - Open - Open - Open - Open
Clan Bonus Claws and Teeth act as weapons for both Character and Dog. [Teeth: 50dmg, Claws: 75dmg] Pet may undergo statistical training. Start with Dog whose starts are = to yours [Gets stronger as you get stronger]
Canine Partner Name: Stamina: Chakra: Atk: Str: Tou: Agi: Spd:
Inuzuka Clan Jutsu Dainamikku Maakingu Dynamic Marking is a technique used by the Inuzuka clan. When their canine partners release a stream of urine on their target, the clan member can use their excellent sense of smell to locate their target no matter where they are. The urine itself is more dangerous than normal urine, because of its burning and strong sticky qualities. This technique is mainly used as a set up for the Soutourou technique. When the clan member and canine familiar are spinning at such high speeds they are unable to see where they are going, but by using their nose they are able to locate their target with little trouble. - Effect: Creates a powerful, irremovable odor onto the enemy. Can blind the enemy if hit in the eyes. Makes Tsuuga related moves nearly unavoidable. - Damage: +25 [If hit in the eyes.] - Damage Notes: May Blind Enemy for 5 turns unless water is applied. - Range: 1-30ft. - Drain: N/A. - 250 Words to Learn
Juujin Bunshin no Jutsu Description A modified version/mix of a Transformation Technique and a clone technique, this jutsu, unique to the Inuzuka clan, allows a canine-user to transform their animal companion into a perfect copy of themselves. When combined with the Four Legs Technique, the user and the animal become virtually impossible to tell apart, since both act equally animalistic. Like any transformation, the jutsu can be broken by identifying and attacking the animal, thus dispelling the transformation. While in this form they can accomplish many of the same techniques as the original. - Effect: Creates an exact clone of the clan member. Incapable of speech. - Handseals: Tiger. - Drain: 50% Chakra - 500 Words to Learn
Four-Legged Skill This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits. When under the effects of this jutsu, an Inuzuka will display great feats of speed, and Agility. The form is best suited for using and supporting the ferocious "hit-and-run" tactics that the clan is well known for, leaving the enemy barely anytime to launch a counter attack. - +50 to Speed - +50 to Agility - -50 to Toughness - Requirements: None. - 1000 Words to learn
Tsuuga Tsuuga is a variation of Gatsuuga where the user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. - - Effect: A solitary version of the Gatsuuga. - Damage: x1.5 chakra/stamina output. - Damage Notes: Slash + Fracture/Break (From Grinding). - Range: 100ft.. - 1500 Words to learn
Gatsuuga The user and his partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone, although it is less effective. - Effect: A combination of two Tsuuga moves, but much more powerful. - Damage: x1.5 chakra/stamina output. - Damage Notes: Slash + Fracture/Break (From Grinding). - Range: 100ft. - Handseals: N/A. - 1500 Words to learn
Inuzuka Ryuu Chinjuu Konbi Henge: Soutou Rou Description A technique only capable for clansmen of particular skill and partnership with their canine partners. Initially the same concept as the Beast Man Clone, however, this technique switches the roles. The Inuzuka will halve identity with their partner, giving them a shared consciousness and thought process. A very powerful technique that produces an incredibly powerful beast. Effect: Combines the Inuzuka and their partner to make a massive double headed wolf form of he dog partner. Adds half of the stats of one partner to the other - Damage: Teeth: 500dmg; Claws 300dmg + Advance Damages - Length: Indefinite. - 3000 Words to Learn
Garoga After Canine uses Dynamic Marking to mark a target, both Canine and Inuzuka use Man Beast Combination Transformation: Double-Headed Wolf to become a large, two-headed wolf. The two then perform a much more powerful Fang Passing Fang attack. Like the lesser version, they spin rapidly to attack their target. Unlike the previous version, however, they move so rapidly that they can't see where they're going, hence the reason for the earlier Dynamic Marking, which allows them to track their opponents via the distinctive scent. This attack is powerful enough to cut a person in two. Even if the attack misses, its speed is so great that the surrounding air can slice like a blade. Such power is not without its drawbacks, however. Not only does this attack effectively blind both Inuzuka and Canine for its duration, but it tires them such that they can only perform it twice - Damage: x2 Chakra/Stamina Output. - Damage Notes: Slash + Break (From Grinding) + Decapitation. - Range: 200ft [distance] + 50ft [diameter]. [Lasts 1 Post, Initially can be used only 2 times per thread, but with greater experience grants more uses.] 0-10,000 EXP: Can only use 2 times per thread 10,001-20,000 EXP: Can now use 3 times per thread 20,001-30,000 EXP: Can now use 4 times per thread 30,001-50,000 EXP: Can now use 5 times per thread 50,001-70,000 EXP: Can now use 6 times per thread 70,001-100,000 EXP: Can now use 7 times per thread 100,000+ EXP: Can now use 8 times per thread - 3000 Words to learn
- Yamanaka:
Yamanaka Clan This clan from Konoha Village is known for its ability to transmit their chakra through the air to a neaby target. This allows them to control their target's mind and body. By taking possession they can also inhabit the target's body and utilize their sensory information.
Spots (1/5) Yamanaka Ori Open Open Open Open
Bonuses - Get 50% off the learning of Genjutsu - +500 Chakra - Can speak telepathically with other People so long as you concentrate and aren't attacked or startled [50 Chakra per post used] - Yamanaka's S.Energy Replenishes completely by the end of the thread as their spirits are capable of returning to the body
Spirit Control The user gains the ability to control the power of their spirit. By increasing the control over their spirit they can better use clan jutsu.
- For every 20% the user gains in spirit control they can gain an ability utilizing their spirit to disrupt something in their opponent or themselves. - Start at 5% Control - 250 Words = 5%
What Can Be Done With Power Over The Spirit? - You can channel your Spirit Energy into Chakra: 50 Spirit Energy-> 50 Chakra - You can null your characters sense of feeling pain! Or even the opponents - You can null out one of your senses! Or even an opponents senses! - You can create techniques that attack your opponents chakra directly! - You can create techniques that attack Spirit Energy!
Yamanaka Clan Skills Mind Body Switch Skill Shintenshin no Jutsu is a Ninjutsu technique originally used for spying. The ninja forms the needed handseals and then projects their spirit out of their body into their target. This can be another ninja or an animal. Unfortunately the spirit flies in a straight line at a slow speed. If the target moves and avoids the incoming spirit, the ninjas body falls lifeless until the spirit can find its way back to the body several minutes later. Because of the risk involved, the ninja must be very careful. When used in conjunction with a binding technique the chance of success greatly increases. While inhabiting the body of their opponent, the target still remains in their mind but their mental processes are forced aside as the ninja takes control. However if the target has strong mental fortitude, they can overpower the intruder and force them out of their body. Also while in the body of their target, if the ninja takes sudden physical damage, their original body will be hurt as well, but a Truly skilled Yamanaka know how to manipulate the situation to where they can gravely damage their enemy in escape without substaining any damage themselves - Chakra Drain: 250 ~ Start off with this
Resist Shinobi with enough experience can overpower the possession and resist, or even expell the soul out of the body entirely. 0-5000 more EXP than the Yamanaka - Absolute control on the 1st post upon contact. Will not lose control 5001-10,000 more EXP than the Yamanaka - Will gain Control for 6 posts [More if the Opponent don't Expell you] - Opponent need to use 500 S.Energy after the 6 posts to regain Control completely. 10,001-15,000 EXP than the Yamanaka - Will gain Control for 5 posts [More if the Opponent don't Expell you] - Opponent need to use 500 S.Energy after the 5 posts to regain Control completely. 15,001-25,000 more EXP than the Yamanaka - Will gain Control for 4 posts [More if the Opponent don't Expell you] - Opponent need to use 500 S.Energy after the 4 posts to regain Control completely. 25,001-35,000 more EXP than the Yamanaka - Will gain Control for 3 posts [More if the Opponent don't Expell you] - Opponent need to use 500 S.Energy after the 3 posts to regain Control completely. 35,001-50,000 more EXP than the Yamanaka - Will gain Control for 2 posts [More if the Opponent don't Expell you] - Opponent need to use 500 S.Energy after the 2 posts to regain Control completely. 50,000+ more EXP than the Yamanaka - Will gain Control for 1 post [More if the Opponent don't Expell you] - Opponent need to use 500 S.Energy after the 1 post to regain Control completely.
Mind Body Disturbance Skill Shinranshin no Jutsu is a Ninjutsu technique which is used to confuse the targets body into attacking a nearby ally. The ninja will form the needed hand seal and then send a small portion of their spirtual energy at his opponent. Though the opponent is mentally aware of his action, he is unable to stop his body from carrying out the attack. - Chakra Drain: 750 - 375% chakra drain per post - For every 10,000 EXP a person has they can use it on another person - 3000 Words to learn
Mind Puppet Switch Cursed Seal Technique The Yamanaka switches their spirit with a puppet they laid somewhere in the area, and controls the puppet to attack an opponent. When the opponent attacks the puppet [Excludes Ninjutsu] or make ANY physical contact with the puppet/personal possessions of the puppet, the cursed seal will take effect, causing the two consciousnesses to switch; The Yamanaka will gain COMPLETE control of the opponent's body, while the opponent's mind will be trapped in the puppet. This technique is almost impossible to break out of, but if damage is done to the Caster's Original Body, the Curse will break. Any damage done to the victim's body that The Yamanaka has taken over is transferred to his true body as well - Chakra Drain: 2000 - The Puppet Stats are -50% of the Victims stats (They can only perfom at 1/2 of what they normally could) Except for Stamina/Chakra/S.Energy which remains the same - 5000 Words to learn
Mind Reading By placing a hand on the target's head, the user will be able to enter the target's subconscious and extract any information needed, even if the target has forgotten it himself or has had it blocked.Memories that have mental blocks on them will require longer periods of time to probe through and obtain. - Chakra Drain: 250 per post - 4 posts of constant contact to find wanted memories/Information | 8 posts of constant contact to find wanted memories/Information if they have some cont of block/mental security. - 10000 Words to learn
- Kaguya:
Kaguya Clan The Kaguya Clan is an advanced bloodline that originated within the Hidden Mist Village. The Kaguya clan is a now extinct clan, known to have been very barbaric. Of the Clan, a Select few possessed the kekkei genkai Shikotsumyaku; this ability was so powerful that even the war-loving Kaguya clan themselves feared it. the clan was killed off when attacking Kirigakure Hundreds of years in the Past in a failed attempt to show off their ferocity. The clan was very savage and had no tactics when going to battle, and refused to back down even when surrounded and completely outmatched, preferring to fight to the death for fun. A clan whose blood power rivaled that of the Uchiha.
Spots (0/5) - - - - -
Pros: - Durable Skeletal Structure [ Inorder to decapitate a Kaguya with Any skill/jutsu/weapon, The total damage [applying strength+weapon dmg or jutsu dmg alone] need to be x4 more than the base damage of Decapitations, Example : Cutting off Entire Arm/Leg : 500, so its total damage must be 2000 or more in order to decapitate said arm/leg.] *NOTE: This applies to Pre-existing Bones. Bones Created through Clan ability can be broken through normally until Mitsudo is achieved] - Gain " Shikotsu Myaku " Gauge - +25% dmg when using Taijutsu - Vital Regeneration [ The Kaguya possess a regenerative aspect that also acts on their vital organs due to the nature of their ability, though it isnt as potent as it is when dealing with other wounds, so they can still die from Vital organ injury. # of Posts till death from Vital Organ injury = Double. Ex: Attacking the Heart - 3000 dmg [death comes within 3 posts unless healed // 300 dmg per post] For a Kaguya it would be 6 Posts instead of 3. Instant death injuries are the only exception since they are...instant death
Cons: - Cannot be healed by any Medical Jutsu below S rank - Cost x3 to Dispell Genjutsus of all Ranks - Cannot increase Chakra Nature above 100% - Cannot Gain other Affinities asides from Chakra Nature
Character Traits: Typically Aggressive
Gauge: Shikotsu Myaku: The clan's signature move and ability, bone creation and manipulation. There are four levels of this ability. Involved with this skill is their bodies amazing regenerative powers. As with the manipulation of bone, piercing through vital tissue inside of the body and able to regenerate quickly. [ Increasing: 500 words: +5% ][Regenrative Notes: Minor Wounds = Less than 500 dmg receieved| Medium Wounds = 500-1000 dmg receieved| Large Wounds = Above 1000 dmg receieved][Vitals do not seal until the Stamina dmg done to them is replenished completely][Cannot Regenerate/regrow Limbs] o%: Minor Wounds seal in 3 Posts | Medium Wounds seal in 4 Posts | Large Wounds seal in 5 Posts. [Does not recover Stamina at this point] 1o%: Can Learn "Kaibyaku" 2o%: Can Create a jutsu utilizing "Kaibyaku" [E-C] 3o%: Minor Wounds seal in 2 Posts | Medium Wounds seal in 3 Posts | Large Wounds seal in 4 Posts. [Does not recover Stamina at this point] 4o%: Can Learn "Soujuu" 5o%: Can Create a jutsu utilizing "Kaibyaku or Soujuu" [E-B] 6o%: Minor Wounds seal Instantly | Medium Wounds seal in 2 Posts | Large Wounds seal in 3 Posts. [Regenerate 100 Stamina per post] 7o%: Can Learn "Mitsudo" 8o%: Can Create a jutsu utilizing "Kaibyaku, Soujuu or Mitsudo" [E-A] 9o%: Minor Wounds seal Instantly | Medium Wounds seal Instantly | Large Wounds seal in 2 Posts. [Regenerate 200 Stamina per post] 1oo%: Can Learn "Yuushuu" 2oo%: Can Create a jutsu utilizing "Yuushuu" [S] (An Example of this would be Kimmimaro's "Dance of Early Becken")
Skill Name: Level One:Kaibyaku [Creation] Skill Type: Kekkei Genkai Description: This level of bone manipulation and creation, is the creation aspect of the bone powers of the Kaguya. This gives the user the power to create bones within and outside of their body. Effect: Allows user to create bones and have them protrude through the body Cost: 1-250 chakra or Stamina per Bone created | Cost x1.5 = Dmg Note(s): -The size and shape of these bones are the size and shape of pre existing bones in the body. (Basically Duplicates) -It costs 5% to have a bone petrude from the body [any size], and an additional 5% in order to launch it off. This is not calculated in the dmg -2000 Words to Learn
Skill Name: Level Two: Soujuu [Manipulation] Skill Type: Kekkei Genkai Description: This level of bone manipulation and creation, is the manipulation aspect of the bone powers of the Kaguya. This gives the user the power to manipulate the bones that emerge from their body. Having them take different forms and sizes. Effect: Allows user to Manipulate the Size and Shape of their bones, ranging from tiny bullet sized bones to bones as big as Trees Cost: -1-250 Chakra or Stamina per Small sized Bone | Cost x1.5 = Dmg -251-500 Chakra or Stamina per Medium sized Bone | Cost x1.75 = Dmg -501-1000 Chakra or Stamina per Large sized Bone | Cost x2 = Dmg Note(s): -3000 Words to Learn
Skill Name: Level Three: Mitsudo [Density] Skill Type: Kekkei Genkai [Passive] Description: This level of bone manipulation and creation, is the density addition to the ability. This gives the user the power to change the density of their bones in order to make them stronger and more powerful. Effect: "Created" Bones gain a Tolerance. Cost: Tolerance = Bone Cost x2 Note(s): -Tolerance decreases when encountering Opposing/Solid forces [ Other weapons/ Jutsus etc.. ] -2000 Words to Learn
Skill Name: Level Four: Yuushuu [Perfection] Skill Type: Kekkei Genkai Description: This level of bone manipulation and creation, is the perfection of Manipulation, Creation, and Density. This allows the user to manipulate all bones they create and that are within their body. To freely use their will and imagination to bring forth the awesome power of their bloodline. Effect: Gives Bijuu like Manipulation over their bones *Must always be Solid* Cost: 1-3200 chakra or Stamina per post for manipulation | Dmg|Tol = Cost x2 Note(s): -6000 Words to Learn
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| The First Step | Upon registering, you will need to get started. To get started with " The Divine Cataclysm " You may want to check out these two links first before anything else. These two are crucial in understanding the things on Cataclysm. Shinobi GuideAnd then once you're done with that go to Start |
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Shinobi Spotlight | Every so often a shinobi get's pretty well known throughout the lands. Once every three months a shinobi who has obtained enough recognition will get a spotlight for three months. Then after the three months are up the shinobi gets it's spotlight removed and nominations for a new shinobi will open up for the week for selections on a new spotlight. |
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